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General Tabletop Discussion
*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="vagabundo" data-source="post: 4334658" data-attributes="member: 55864"><p>I view Dailies (and encounter powers) as a mathematical abstraction.</p><p></p><p>For the daily to work a number of circumstances have to come together, luck, skill and training all play a part; but on average you will only be able to pull of your "Death by Smashy Blows" once a day. </p><p></p><p>Now, in a realistic RPG, you could construct mechanics that show the variation. Some days you'll get two or even three and once in a great while five "Smashy Blows" in the one <strong>encounter</strong>. However, in this realistic 4e game (in an alt dimension), there are days when you get no "Smashy Blows". But on average it works out as once per day.</p><p></p><p>So 4e went with the abstraction that these are daily powers. It makes them easier to track, kudos, my game is easier to run. But how to I explain them? </p><p></p><p>Well the character, in-game, is always trying to end things quick and will be trying to set-up "Smashy Blows" every encounter if they are appropriate. </p><p></p><p>So now your player has some Narrative Control to say when these circumstances come together, if you try and see this with your 3e eyes (or gurps oe other less abstracted RPGs) it will look wonky. </p><p></p><p>So you need to grow a pair of 4e eyes, they are more abstracted than your 3e set. </p><p></p><p></p><p>^^^^ My take on it, may not be offical WotC policy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="vagabundo, post: 4334658, member: 55864"] I view Dailies (and encounter powers) as a mathematical abstraction. For the daily to work a number of circumstances have to come together, luck, skill and training all play a part; but on average you will only be able to pull of your "Death by Smashy Blows" once a day. Now, in a realistic RPG, you could construct mechanics that show the variation. Some days you'll get two or even three and once in a great while five "Smashy Blows" in the one [b]encounter[/b]. However, in this realistic 4e game (in an alt dimension), there are days when you get no "Smashy Blows". But on average it works out as once per day. So 4e went with the abstraction that these are daily powers. It makes them easier to track, kudos, my game is easier to run. But how to I explain them? Well the character, in-game, is always trying to end things quick and will be trying to set-up "Smashy Blows" every encounter if they are appropriate. So now your player has some Narrative Control to say when these circumstances come together, if you try and see this with your 3e eyes (or gurps oe other less abstracted RPGs) it will look wonky. So you need to grow a pair of 4e eyes, they are more abstracted than your 3e set. ^^^^ My take on it, may not be offical WotC policy :D [/QUOTE]
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