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*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="sophist" data-source="post: 4335077" data-attributes="member: 15148"><p>IMO, the rationale from the PHB is rather flimsy. Daily powers are the intrusion of metagame conerns into the story. Yes, yes, it does create a sort of illusionary balance that seems to pacify players that want win against the "monsters".</p><p></p><p>Some in-chracter exchanges about daily powers:</p><p>A:"Hey, use that trick that, you used to whack the orcs."</p><p>B:"I can't. I tapped my daily reserves for that, now i only can tap my reserves to run faster."</p><p>A:"??? ... Well, then use that trick you used to blind the gobin."</p><p>B:"I cant. I tapped my reserves for that, too. I can only use it again when we meet the next batch of monsters."</p><p>A:"???? ... Well tap your reserves for running faster, to what that goblin."</p><p>B:"But understand. I can only tap my resources only once in a specific way. It's a rule...." (BZZZT. Metagaming so we correct to) "its a universal law."</p><p>A: <sigh> "But I can tap my resources indefinitly to throw someone sand in the eyes."</p><p>B:"Dont bring up things that aren't covered in unversal law. You know full well that THROW SAND would be a power that the gods did not make available for us. And for it to be a fair power, it will tap your resources in way so that you can use it only once for reach batch of monsters."</p><p>A: <stunned silence></p><p></p><p>The per-Episode-power argument doesn't convince me either:</p><p>B:"But understand. I can only tap my resources only once in a specific way. It's a rule...." (BZZZT. Metagaming so we correct to) "It wouldn't be dramatically appropriate."</p><p>A:"???? ... leave me alone with your theatrics, and kill the goblins."</p><p></p><p>To be fair, daily powers in 4e aren't worse than daily powers in 3e or Pathfinder.</p><p></p><p>And hey, I am not saying daily power aren't good for beer&pretzel rollplaying. But for us other players, weho might want some immersion, it hurts verisimilitude really bad.</p></blockquote><p></p>
[QUOTE="sophist, post: 4335077, member: 15148"] IMO, the rationale from the PHB is rather flimsy. Daily powers are the intrusion of metagame conerns into the story. Yes, yes, it does create a sort of illusionary balance that seems to pacify players that want win against the "monsters". Some in-chracter exchanges about daily powers: A:"Hey, use that trick that, you used to whack the orcs." B:"I can't. I tapped my daily reserves for that, now i only can tap my reserves to run faster." A:"??? ... Well, then use that trick you used to blind the gobin." B:"I cant. I tapped my reserves for that, too. I can only use it again when we meet the next batch of monsters." A:"???? ... Well tap your reserves for running faster, to what that goblin." B:"But understand. I can only tap my resources only once in a specific way. It's a rule...." (BZZZT. Metagaming so we correct to) "its a universal law." A: <sigh> "But I can tap my resources indefinitly to throw someone sand in the eyes." B:"Dont bring up things that aren't covered in unversal law. You know full well that THROW SAND would be a power that the gods did not make available for us. And for it to be a fair power, it will tap your resources in way so that you can use it only once for reach batch of monsters." A: <stunned silence> The per-Episode-power argument doesn't convince me either: B:"But understand. I can only tap my resources only once in a specific way. It's a rule...." (BZZZT. Metagaming so we correct to) "It wouldn't be dramatically appropriate." A:"???? ... leave me alone with your theatrics, and kill the goblins." To be fair, daily powers in 4e aren't worse than daily powers in 3e or Pathfinder. And hey, I am not saying daily power aren't good for beer&pretzel rollplaying. But for us other players, weho might want some immersion, it hurts verisimilitude really bad. [/QUOTE]
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