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Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="billd91" data-source="post: 4335222" data-attributes="member: 3400"><p>Actually, Henry, you're wrong about the magic missile bit. The wizard could cast magic missile all day, if he had prepared multiple castings of it, until he ran out of prepped spells. Not once a day. It did require preparation and that's the weird structure of the Vancian system... though that DID debut before D&D so it's not like it was entirely just a gamist system. It was adapted into a game because that made for an easy system to work with from a gamist perspective, but it was in the literature before it was in the game.</p><p></p><p>For my part in this, I expect most daily powers to imply some justification that a character needs to sleep to regain the use of it. For a low-level barbarian, fighting in an exhausting style works for me. There's only so many times you're gonna be able to do it.</p><p>But for martial exploits? I'm not seeing it. I can get behind encounter powers just fine. You make your special move and any opponents in that encounter space who witness it are now wise to your tricks - won't work again until you run into new people. But martial exploit daily powers don't work for me. If you can force the situation to be amenable to the daily power of your choice (once you've got multiple ones), why can't you do it or at least try it again?</p><p></p><p>I might be able to get behind a set of daily powers that have a per encounter reactivation check - something that indicates that the circumstances are right to use it again. That, I think, would do a better job of conveying what a martial exploit seems to be.</p></blockquote><p></p>
[QUOTE="billd91, post: 4335222, member: 3400"] Actually, Henry, you're wrong about the magic missile bit. The wizard could cast magic missile all day, if he had prepared multiple castings of it, until he ran out of prepped spells. Not once a day. It did require preparation and that's the weird structure of the Vancian system... though that DID debut before D&D so it's not like it was entirely just a gamist system. It was adapted into a game because that made for an easy system to work with from a gamist perspective, but it was in the literature before it was in the game. For my part in this, I expect most daily powers to imply some justification that a character needs to sleep to regain the use of it. For a low-level barbarian, fighting in an exhausting style works for me. There's only so many times you're gonna be able to do it. But for martial exploits? I'm not seeing it. I can get behind encounter powers just fine. You make your special move and any opponents in that encounter space who witness it are now wise to your tricks - won't work again until you run into new people. But martial exploit daily powers don't work for me. If you can force the situation to be amenable to the daily power of your choice (once you've got multiple ones), why can't you do it or at least try it again? I might be able to get behind a set of daily powers that have a per encounter reactivation check - something that indicates that the circumstances are right to use it again. That, I think, would do a better job of conveying what a martial exploit seems to be. [/QUOTE]
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