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Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Delta" data-source="post: 4335333" data-attributes="member: 40269"><p>I probably shouldn't reply, but:</p><p></p><p>A huge number of the Dragon articles in the 1970's and 1980's dealt with the game-design topic of "realism vs. playability". People were constantly trying to add new rules to make D&D more realistic in perceived ways, and the main barrier was how many rules made it no longer playable. This was the primary game-design goal for 20 years until the "balance" fetish came on the scene.</p><p></p><p>The general NPC population all through 1E, 2E and BXCMI were in fact all classless ("normal men"; per 1E DMG, only 1 in 100 humans could attain a PC class). Members of a given race did not have identical attributes -- hit points varied, specifications for leaders with more hit dice always appeared, etc. (something I loved about D&D as opposed to other game systems that really did have identical stats for a given race). Physical health certainly could decline with age if investigated closely (see Gygax's Dragon stats for Conan at different ages -- sure enough, his level & hit points go up to age 40, then decline after that).</p><p></p><p>Frankly, there's a jaw-dropping amount of revisionist history going on from the 4E camp this year. Your kind of observations don't remotely match what I know of early D&D, nor the reactions of people that I introduce it to at this time.</p></blockquote><p></p>
[QUOTE="Delta, post: 4335333, member: 40269"] I probably shouldn't reply, but: A huge number of the Dragon articles in the 1970's and 1980's dealt with the game-design topic of "realism vs. playability". People were constantly trying to add new rules to make D&D more realistic in perceived ways, and the main barrier was how many rules made it no longer playable. This was the primary game-design goal for 20 years until the "balance" fetish came on the scene. The general NPC population all through 1E, 2E and BXCMI were in fact all classless ("normal men"; per 1E DMG, only 1 in 100 humans could attain a PC class). Members of a given race did not have identical attributes -- hit points varied, specifications for leaders with more hit dice always appeared, etc. (something I loved about D&D as opposed to other game systems that really did have identical stats for a given race). Physical health certainly could decline with age if investigated closely (see Gygax's Dragon stats for Conan at different ages -- sure enough, his level & hit points go up to age 40, then decline after that). Frankly, there's a jaw-dropping amount of revisionist history going on from the 4E camp this year. Your kind of observations don't remotely match what I know of early D&D, nor the reactions of people that I introduce it to at this time. [/QUOTE]
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