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*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Henry" data-source="post: 4337129" data-attributes="member: 158"><p>The fact that he ran out of slots gives you that impression, but once per day or per encounter abilities don't? Even with the idea that he could still perform complex calcs just as well as before he shot off all his power, or could jog a mile if he did? If it does, that's fine, but I'm not seeing the big difference, myself. I've played around with alternatives that give a wizard more staying power, myself, and the 4e way isn't the best one I've seen, but it is pretty simple to follow.</p><p></p><p></p><p></p><p>It strikes me that one would have just as easy a time describing the failed attempts in the combat round just as easily as describing the successes. <em>"I whirl around and attempt to catch him again with a Whirling Blade Maneuver, but he's just too quick to retrerat from it -- so I follow up with a Tide of Iron in the form of a single strong blow that knocks him seriously off balance."</em> If the mechanics stink, that's one thing -- there are going to be a lot of people, myself included, playing 3e AND 4e on and off, and we pick the one that makes sense for each group. But all the arguments about lack of plausiblity seem to ignore all the implausibilities of any other D&D, in favor of trying to highlight this D&D as implausible. It used to be implausible to gamers in the 1980's to have those short-lived humans master multiclassing two careers at once, too, or for wizards to cast spells in armor, but we take it for granted ever since the year 2000.</p></blockquote><p></p>
[QUOTE="Henry, post: 4337129, member: 158"] The fact that he ran out of slots gives you that impression, but once per day or per encounter abilities don't? Even with the idea that he could still perform complex calcs just as well as before he shot off all his power, or could jog a mile if he did? If it does, that's fine, but I'm not seeing the big difference, myself. I've played around with alternatives that give a wizard more staying power, myself, and the 4e way isn't the best one I've seen, but it is pretty simple to follow. It strikes me that one would have just as easy a time describing the failed attempts in the combat round just as easily as describing the successes. [I]"I whirl around and attempt to catch him again with a Whirling Blade Maneuver, but he's just too quick to retrerat from it -- so I follow up with a Tide of Iron in the form of a single strong blow that knocks him seriously off balance."[/I] If the mechanics stink, that's one thing -- there are going to be a lot of people, myself included, playing 3e AND 4e on and off, and we pick the one that makes sense for each group. But all the arguments about lack of plausiblity seem to ignore all the implausibilities of any other D&D, in favor of trying to highlight this D&D as implausible. It used to be implausible to gamers in the 1980's to have those short-lived humans master multiclassing two careers at once, too, or for wizards to cast spells in armor, but we take it for granted ever since the year 2000. [/QUOTE]
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