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General Tabletop Discussion
*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="IanArgent" data-source="post: 4340315" data-attributes="member: 21673"><p>Unless I'm very much mistaken (I could be, I've generally just skimmed the martial classes); all of the martial daily exploits consist of Take a <type> action, do x[w] and <power> affects the target(s). So even if the character has used <power> today, he can try again - it just won't work. They don't seem to require much setup.</p><p></p><p>So when the Warlock asks the Fighter "Why can't you do No Mercy (Lvl 29 daily - 7W+Str) on the BBEG?" the fighter answers "I'm trying dammit!" It's just that his attempts to do so end up being Indomitable Battle Strike all the way down to Reaping Strike. The fighter doesn't "know" he's expended his Lvl 29 daily; all he knows is that roughly once a day he gets lucky and <strong>plasters</strong> some poor opponent for what is a fairly ridiculous amount of damage. e's not doing anything different narratively than if he used Reaping Strike or even a basic attack.</p><p></p><p>There are some Fighter Utility exploits that are a little harder to justify, Stalwart Guard is the main offender here.</p><p></p><p>Over in Ranger, the big "offender" is claimed to be Split the Tree - which is merely a superior version of Twin Strike, an at-will power (as noted above). Again, the Ranger follows the pattern of attack for x[w] and <power> happens.</p><p></p><p>For the few powers that require metagame knowledge to use effectively; who cares? You <em>always</em> have metagame knowledge that will inform your character's actions. From being able to see the entire battle, to being able to communicate with your allies perfectly over the hue and cry of battle, there's <em>always</em> metagame knowledge.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4340315, member: 21673"] Unless I'm very much mistaken (I could be, I've generally just skimmed the martial classes); all of the martial daily exploits consist of Take a <type> action, do x[w] and <power> affects the target(s). So even if the character has used <power> today, he can try again - it just won't work. They don't seem to require much setup. So when the Warlock asks the Fighter "Why can't you do No Mercy (Lvl 29 daily - 7W+Str) on the BBEG?" the fighter answers "I'm trying dammit!" It's just that his attempts to do so end up being Indomitable Battle Strike all the way down to Reaping Strike. The fighter doesn't "know" he's expended his Lvl 29 daily; all he knows is that roughly once a day he gets lucky and [b]plasters[/b] some poor opponent for what is a fairly ridiculous amount of damage. e's not doing anything different narratively than if he used Reaping Strike or even a basic attack. There are some Fighter Utility exploits that are a little harder to justify, Stalwart Guard is the main offender here. Over in Ranger, the big "offender" is claimed to be Split the Tree - which is merely a superior version of Twin Strike, an at-will power (as noted above). Again, the Ranger follows the pattern of attack for x[w] and <power> happens. For the few powers that require metagame knowledge to use effectively; who cares? You [i]always[/i] have metagame knowledge that will inform your character's actions. From being able to see the entire battle, to being able to communicate with your allies perfectly over the hue and cry of battle, there's [i]always[/i] metagame knowledge. [/QUOTE]
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