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*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4341738" data-attributes="member: 710"><p>Daily abilities are fun. Martial dailies specifically are fun because you get to do an awesome combat maneuver. This is the fun they aim and fulfill to achieve. </p><p></p><p>If you look closer, you might wonder "why can I do it only once per day?". The answer is, it wouldn't be as much fun otherwise. It would hurt the balance of the game, and it would remove the "now I am _really_ kicking ass" factor that a limited ability provide.*). You will not find a better reason, certainly not when you try to look at the game world and and use "realistic" explanations. </p><p>And this is why you should stop thinking to hard about fantasy. The mechanic exists because the mechanic provides fun. And what benefit does it have to thinking harder about it, if thinking harder means you will no longer have fun? Isn't the ultimate goal of any game to bring fun to its players? </p><p></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*)</span></p><p><span style="font-size: 9px">Carefully managing limited resources and using them when you feel they are appropriate is part of the fun - it's the fun D&D spellcasters had in every edition. And Barbarians and Monks in 3E. The reason Vancian magic was such an integral part of D&D was not that it made thematically sense or was "realistic" or modeling a common description of magic. It was that way because it provided fun to do it that way.</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4341738, member: 710"] Daily abilities are fun. Martial dailies specifically are fun because you get to do an awesome combat maneuver. This is the fun they aim and fulfill to achieve. If you look closer, you might wonder "why can I do it only once per day?". The answer is, it wouldn't be as much fun otherwise. It would hurt the balance of the game, and it would remove the "now I am _really_ kicking ass" factor that a limited ability provide.*). You will not find a better reason, certainly not when you try to look at the game world and and use "realistic" explanations. And this is why you should stop thinking to hard about fantasy. The mechanic exists because the mechanic provides fun. And what benefit does it have to thinking harder about it, if thinking harder means you will no longer have fun? Isn't the ultimate goal of any game to bring fun to its players? [size=1] *) Carefully managing limited resources and using them when you feel they are appropriate is part of the fun - it's the fun D&D spellcasters had in every edition. And Barbarians and Monks in 3E. The reason Vancian magic was such an integral part of D&D was not that it made thematically sense or was "realistic" or modeling a common description of magic. It was that way because it provided fun to do it that way. [/size] [/QUOTE]
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