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Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="jdrakeh" data-source="post: 4342100" data-attributes="member: 13892"><p>Dude. </p><p></p><p>HERO notably limits certain powers (or heavily suggests that certain powers be limited) without providing any in-game rationale for said limitations. The time travel stuff is what immediately comes to mind. I mean, it has the "This power is broken, unbalanced, and not recommended!" icon (i.e., the STOP sign) next to it, right? </p><p></p><p>How can you genuinely say that you won't play D&D 4e because it fails to provide an in-game rationale for limiting certain things, when HERO does the <em>exact same thing</em>? We all know how you feel about HERO. Are you simply holding D&D to a different standard where supplying in-game rationale for power limitations is concerned and, if so, <em>why</em>?</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4342100, member: 13892"] Dude. HERO notably limits certain powers (or heavily suggests that certain powers be limited) without providing any in-game rationale for said limitations. The time travel stuff is what immediately comes to mind. I mean, it has the "This power is broken, unbalanced, and not recommended!" icon (i.e., the STOP sign) next to it, right? How can you genuinely say that you won't play D&D 4e because it fails to provide an in-game rationale for limiting certain things, when HERO does the [i]exact same thing[/i]? We all know how you feel about HERO. Are you simply holding D&D to a different standard where supplying in-game rationale for power limitations is concerned and, if so, [I]why[/I]? [/QUOTE]
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