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Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="mmadsen" data-source="post: 4343367" data-attributes="member: 1645"><p>You've lost me again.</p><p></p><p>I think we can agree that all <em>mundane</em> powers are <em>martial</em>, even though not all <em>martial</em> powers are <em>mundane</em>.</p><p></p><p>Anyway, the problem -- and it's obviously only a problem for some people -- is that these martial exploits face meta-game constraints, not in-game constraints. The player is making decisions based on totally different criteria from his character.</p><p></p><p>I don't have a perfect, fully-formed alternative set of rules ready to go, but we can discuss alternatives that would make more sense than one-per-day exploits.</p><p></p><p>For instance, if we want to emulate the rarity of good openings for spectacular moves, we can allow a quasi-attack roll each turn. Choose an exploit, roll to not-quite-attack, and if you "hit", you see an opening and perform your exploit. If you "miss", you don't see an opening, and you fall back on your basic attack.</p><p></p><p>That's just off the top of my head, but it moves a meta-game resource back into the game as a question of whether there's an opening or not.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4343367, member: 1645"] You've lost me again. I think we can agree that all [i]mundane[/i] powers are [i]martial[/i], even though not all [i]martial[/i] powers are [i]mundane[/i]. Anyway, the problem -- and it's obviously only a problem for some people -- is that these martial exploits face meta-game constraints, not in-game constraints. The player is making decisions based on totally different criteria from his character. I don't have a perfect, fully-formed alternative set of rules ready to go, but we can discuss alternatives that would make more sense than one-per-day exploits. For instance, if we want to emulate the rarity of good openings for spectacular moves, we can allow a quasi-attack roll each turn. Choose an exploit, roll to not-quite-attack, and if you "hit", you see an opening and perform your exploit. If you "miss", you don't see an opening, and you fall back on your basic attack. That's just off the top of my head, but it moves a meta-game resource back into the game as a question of whether there's an opening or not. [/QUOTE]
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