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*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="IanArgent" data-source="post: 4345524" data-attributes="member: 21673"><p>Rules-wise, because the daily powers are powerful - they are powerful enough that the DM and the other players doesn't want to see them every combat. If this isn't acceptable from a stricly mechanical point of view, this isn't going to work for you. 4E has accepted there will be things every class can do only sometimes game balance reasons. We could do this by recharge or miss chance (monsters do this by recharge), we could do it by tokens (Iron Heroes - written by Mike Mearls, among others). There are problems with both; recharge/miss chance means that some fights you would want to use the power in you just can't. I've been in a situation in another game where my character died because I couldn't roll over a 15 on percentile dice across 5 rounds of combat to hit a caster and end a spell. That wasn't a lot of fun. A recharge roll means potentially you could use the power too often. Tokens means book-keeping, and means that in some circumstances you could charge up your power and have no eligible or appropriate targets for it (a charge I've heard leveled at IH, and seen in other systems with a charge-up mechanic). </p><p></p><p>As for description, I've gone through the fighter powers and skimmed the ranger, rogue, and warlord powers and I can't find very many examples of use-limited powers that can't be explained as "I'm trying but it's not having an effect right now". You knocked him prone, but he got back up before you could follow up. The effect happened, but not in such a way that can be represented inside the turn/grid structure (you didn't push him the full five feet, the ally you granted extra movement to was slow enough off the mark that his turn came up first, etc).</p><p></p><p>There's always going to be some metagame knowledge where the player knows more in combat than his player. the limits on AED powers is one of them. So's the table talk, hitpoint status of all your allies, exact locaiton of all your allies, etc. This is just another example of that.</p><p></p><p>In short, given that some powers for each class need to be limited by the AED structure so that all classes are equally powerful across all levels (a core design goal of 4E, let me remind you), and the limitations of other mechanisms for limiting the use of Encounter and Daily powers, the AED structure is the better alternative. Once we have this, explain it away however you like - the easiest IMHO and the one that works with almost all the pwoers I've looked at is to add "and it has a noticeable secondary in-game effect" to the description of the martial powers.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4345524, member: 21673"] Rules-wise, because the daily powers are powerful - they are powerful enough that the DM and the other players doesn't want to see them every combat. If this isn't acceptable from a stricly mechanical point of view, this isn't going to work for you. 4E has accepted there will be things every class can do only sometimes game balance reasons. We could do this by recharge or miss chance (monsters do this by recharge), we could do it by tokens (Iron Heroes - written by Mike Mearls, among others). There are problems with both; recharge/miss chance means that some fights you would want to use the power in you just can't. I've been in a situation in another game where my character died because I couldn't roll over a 15 on percentile dice across 5 rounds of combat to hit a caster and end a spell. That wasn't a lot of fun. A recharge roll means potentially you could use the power too often. Tokens means book-keeping, and means that in some circumstances you could charge up your power and have no eligible or appropriate targets for it (a charge I've heard leveled at IH, and seen in other systems with a charge-up mechanic). As for description, I've gone through the fighter powers and skimmed the ranger, rogue, and warlord powers and I can't find very many examples of use-limited powers that can't be explained as "I'm trying but it's not having an effect right now". You knocked him prone, but he got back up before you could follow up. The effect happened, but not in such a way that can be represented inside the turn/grid structure (you didn't push him the full five feet, the ally you granted extra movement to was slow enough off the mark that his turn came up first, etc). There's always going to be some metagame knowledge where the player knows more in combat than his player. the limits on AED powers is one of them. So's the table talk, hitpoint status of all your allies, exact locaiton of all your allies, etc. This is just another example of that. In short, given that some powers for each class need to be limited by the AED structure so that all classes are equally powerful across all levels (a core design goal of 4E, let me remind you), and the limitations of other mechanisms for limiting the use of Encounter and Daily powers, the AED structure is the better alternative. Once we have this, explain it away however you like - the easiest IMHO and the one that works with almost all the pwoers I've looked at is to add "and it has a noticeable secondary in-game effect" to the description of the martial powers. [/QUOTE]
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