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*TTRPGs General
Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Voadam" data-source="post: 4347175" data-attributes="member: 2209"><p>For me they were generally more resource management tracking than I wanted to deal with as a player or DM.</p><p></p><p>Many seemed OK, tieing dodging and dodging and dodging into a positional based payoff advantage seems thematically appropriate, for instance.</p><p></p><p>Token mechanics can simulate well the delayed aspects of sizing up your opponents or getting into your groove as you fight.</p><p></p><p>The cost is resource tracking and the style is suited more for those who enjoy mechanical fiddling, (evaluating when do you spend your tokens).</p><p></p><p></p><p></p><p></p><p>I dislike 1/day mechanics period. </p><p></p><p>I live with vancian spells and spell point psionics but I prefer recharge magic from UA. Vancian spells I can articulate in character so it makes sense as preparation of spells is the way magic is in standard D&D worlds and the arbitrary nature of magic being as it is works sufficiently for me to immerse myself into the D&D worlds and characters.</p><p></p><p>I live with 3e barbarian rage and monk stunning fist but don't like them, either mechanically or from a roleplay perspective. My preferred choice for a barbarian is to take the extra rage feat and hope I don't have to worry about saving up rage for the day's last big fight. I avoid talking about the daily limits in character.</p><p></p><p>I live with paladin and celestial/fiendish smites but change them when I DM so they provide constant lower bonuses. I've been tempted by the UA recharge magic model and now 4e's encounter powers to make all daily powers into recharge/encounter powers. I have no problem saying the god smack power works X number of times per day in character because again it is the arbitrary nature of magic in the D&D world the characters live in, although thematically I prefer a different cosmological power setup.</p><p></p><p>The 1/day martials as PC narrative control for circumstances being just right does not appeal to me. It being supernatural ki powers similar to a paladin smite is distasteful but works from an IC RP perspective for me. Just biting my tongue and not bringing them up IC similar to barbarian rage would probably be my way of dealing with them.</p><p></p><p>The more martial 1/day effects are at will ones but more powerful (striking really hard for more damage or bonus to hit, etc.) instead of doing new capabilities the less problems I would run into from the IC suspension of disbelief aspect.</p><p></p><p>I would still prefer to have always on but depend on the situation style powers or an upgrade to the encounter or at will abilities for playstyle preference instead of daily powers though.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4347175, member: 2209"] For me they were generally more resource management tracking than I wanted to deal with as a player or DM. Many seemed OK, tieing dodging and dodging and dodging into a positional based payoff advantage seems thematically appropriate, for instance. Token mechanics can simulate well the delayed aspects of sizing up your opponents or getting into your groove as you fight. The cost is resource tracking and the style is suited more for those who enjoy mechanical fiddling, (evaluating when do you spend your tokens). I dislike 1/day mechanics period. I live with vancian spells and spell point psionics but I prefer recharge magic from UA. Vancian spells I can articulate in character so it makes sense as preparation of spells is the way magic is in standard D&D worlds and the arbitrary nature of magic being as it is works sufficiently for me to immerse myself into the D&D worlds and characters. I live with 3e barbarian rage and monk stunning fist but don't like them, either mechanically or from a roleplay perspective. My preferred choice for a barbarian is to take the extra rage feat and hope I don't have to worry about saving up rage for the day's last big fight. I avoid talking about the daily limits in character. I live with paladin and celestial/fiendish smites but change them when I DM so they provide constant lower bonuses. I've been tempted by the UA recharge magic model and now 4e's encounter powers to make all daily powers into recharge/encounter powers. I have no problem saying the god smack power works X number of times per day in character because again it is the arbitrary nature of magic in the D&D world the characters live in, although thematically I prefer a different cosmological power setup. The 1/day martials as PC narrative control for circumstances being just right does not appeal to me. It being supernatural ki powers similar to a paladin smite is distasteful but works from an IC RP perspective for me. Just biting my tongue and not bringing them up IC similar to barbarian rage would probably be my way of dealing with them. The more martial 1/day effects are at will ones but more powerful (striking really hard for more damage or bonus to hit, etc.) instead of doing new capabilities the less problems I would run into from the IC suspension of disbelief aspect. I would still prefer to have always on but depend on the situation style powers or an upgrade to the encounter or at will abilities for playstyle preference instead of daily powers though. [/QUOTE]
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