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<blockquote data-quote="GM Dave" data-source="post: 5837545" data-attributes="member: 6687992"><p>I think it is the GM's obligation to get player's to expend resources on imperfect knowledge.</p><p></p><p>This is part of the way you avoid the '15 min' work day.</p><p></p><p>Sometimes you have a room of bedsheets strung up to look like ghosts with a few wires to make them move and a wizard blasts with their fireball.</p><p></p><p>Sometimes you actually have kobolds dressed in bedsheets.</p><p></p><p>Sometimes you actually have an ogre playing dolls amongst all the bedsheets.</p><p></p><p>Sometimes you have an actual ghost or all the bedsheets hide ghosts.</p><p></p><p>This is the reason for the 'adventure' and the 'exploration' element of the game.</p><p></p><p>Just the other night, I 'picked' on a player with an assassin that tossed a couple of sneak attacks on the character (it was part of a larger story arc where that player had been named in breaking up a crime lord's activities and the crime lord was sending a message). The assassin attack 'happened' when the players were going to be doing their own assault on the hide out of another their group's current villains.</p><p></p><p>The assassin attack had no chance of killing the player (I give player's full hp in PF so I can freely pound on them). It did make the player choose to use up one of their daily healing.</p><p></p><p>I read a blog yesterday by a person that hates 'bennies'. The reason that he hates 'bennies' is that he doesn't feel like his character is in danger until he has run out of that cushion.</p><p></p><p>If a GM is not pushing you to use up limited resources then you're not being pushed to feel like your character is in danger and need to think up a solution.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5837545, member: 6687992"] I think it is the GM's obligation to get player's to expend resources on imperfect knowledge. This is part of the way you avoid the '15 min' work day. Sometimes you have a room of bedsheets strung up to look like ghosts with a few wires to make them move and a wizard blasts with their fireball. Sometimes you actually have kobolds dressed in bedsheets. Sometimes you actually have an ogre playing dolls amongst all the bedsheets. Sometimes you have an actual ghost or all the bedsheets hide ghosts. This is the reason for the 'adventure' and the 'exploration' element of the game. Just the other night, I 'picked' on a player with an assassin that tossed a couple of sneak attacks on the character (it was part of a larger story arc where that player had been named in breaking up a crime lord's activities and the crime lord was sending a message). The assassin attack 'happened' when the players were going to be doing their own assault on the hide out of another their group's current villains. The assassin attack had no chance of killing the player (I give player's full hp in PF so I can freely pound on them). It did make the player choose to use up one of their daily healing. I read a blog yesterday by a person that hates 'bennies'. The reason that he hates 'bennies' is that he doesn't feel like his character is in danger until he has run out of that cushion. If a GM is not pushing you to use up limited resources then you're not being pushed to feel like your character is in danger and need to think up a solution. [/QUOTE]
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