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<blockquote data-quote="mkill" data-source="post: 5837632" data-attributes="member: 55985"><p>Daily abilities have the huge issue that playtime at the table != time in campaign.</p><p></p><p>In a 4-hour session, you usually have at least one fight, because players are itching to roll some attacks. However, that fight could be a giant set-piece battle with a huge setup and dozens of enemies, or a quick skirmish to let off steam, or a succession of smaller fights, or a series of encounters of increasing difficulty, leading up to a big boss.</p><p></p><p>It really depends on what the current campaign events are:</p><p></p><p><em>Overland exploration: </em>days, even weeks can go by, with an occasional random encounter on one day</p><p></p><p><em>Investigation: </em>Playing hide- and seek with one powerful enemy. Leads up to one climactic battle</p><p></p><p><em>Classic dungeon: </em>Series of rooms at one fight each. Can have up to a dozen fights per session, without much rest in between. Fights are pushovers with the occasional lucky monster hit.</p><p></p><p><em>Mini-Dungeon: </em> Unlike the classic one, this one has a maximum of 4 or 5 encounters, with a big boss at the end. PCs are expect to clear it in 1-2 sessions and move on</p><p></p><p><em>War campaign: </em>Huge ongoing battle, in which the PCs are engaged in a series of smaller skirmishes. Even on a big battlefield, the PCs usually only engage a part of the enemies</p><p></p><p><em>Horror: </em>The PCs are chased by something much more powerful than them. The goal is rather to avoid the fight until they find a way to beat the monster</p><p></p><p>And these are just 5 of many options. The "daily power" model works for the mini-dungeon, but gets in the way for all the others.</p></blockquote><p></p>
[QUOTE="mkill, post: 5837632, member: 55985"] Daily abilities have the huge issue that playtime at the table != time in campaign. In a 4-hour session, you usually have at least one fight, because players are itching to roll some attacks. However, that fight could be a giant set-piece battle with a huge setup and dozens of enemies, or a quick skirmish to let off steam, or a succession of smaller fights, or a series of encounters of increasing difficulty, leading up to a big boss. It really depends on what the current campaign events are: [I]Overland exploration: [/I]days, even weeks can go by, with an occasional random encounter on one day [I]Investigation: [/I]Playing hide- and seek with one powerful enemy. Leads up to one climactic battle [I]Classic dungeon: [/I]Series of rooms at one fight each. Can have up to a dozen fights per session, without much rest in between. Fights are pushovers with the occasional lucky monster hit. [I]Mini-Dungeon: [/I] Unlike the classic one, this one has a maximum of 4 or 5 encounters, with a big boss at the end. PCs are expect to clear it in 1-2 sessions and move on [I]War campaign: [/I]Huge ongoing battle, in which the PCs are engaged in a series of smaller skirmishes. Even on a big battlefield, the PCs usually only engage a part of the enemies [I]Horror: [/I]The PCs are chased by something much more powerful than them. The goal is rather to avoid the fight until they find a way to beat the monster And these are just 5 of many options. The "daily power" model works for the mini-dungeon, but gets in the way for all the others. [/QUOTE]
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