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<blockquote data-quote="Chris_Nightwing" data-source="post: 5837738" data-attributes="member: 882"><p>I'd just like to see a little more simulationism (yes, in a game with magic, I know).</p><p></p><p>Magical effects can be at will, per encounter or daily, because magic can make whatever sense it wants to. In particular for Arcance powers, maybe some are trivial to use, some require you to prepare ingredients from your pack (not something you can do in the heat of battle) and maybe some are limited by the very nature of magic itself and only daily.</p><p></p><p>I've just had a (potentially) awesome idea for Divine powers along these lines. Could there be a set of deity-specific powers (since we all love speciality priests) which only recharge when you do something that your deity appreciates? I remember you used to get double XP for spells cast in this manner in 2nd Edition, and it created some interesting roleplay scenarios (no, I won't heal the party fighter because a civilian got hit by that fireball..). So every day you pray, get your initial daily spells, but might get them back if you use them correctly. Balance gods of war/battle/stealing treasure by providing them with more stringent conditions (you must down the most powerful threat, or accept surrender as a point of honour etc).</p><p></p><p>Back to the point I wanted to make, simulationism - really I just want to see no more daily powers for fighter-types. I struggle to make it work in my head. Encounter yes, there's some element of stamina involved, but I can't grok dailies without magical involvement.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5837738, member: 882"] I'd just like to see a little more simulationism (yes, in a game with magic, I know). Magical effects can be at will, per encounter or daily, because magic can make whatever sense it wants to. In particular for Arcance powers, maybe some are trivial to use, some require you to prepare ingredients from your pack (not something you can do in the heat of battle) and maybe some are limited by the very nature of magic itself and only daily. I've just had a (potentially) awesome idea for Divine powers along these lines. Could there be a set of deity-specific powers (since we all love speciality priests) which only recharge when you do something that your deity appreciates? I remember you used to get double XP for spells cast in this manner in 2nd Edition, and it created some interesting roleplay scenarios (no, I won't heal the party fighter because a civilian got hit by that fireball..). So every day you pray, get your initial daily spells, but might get them back if you use them correctly. Balance gods of war/battle/stealing treasure by providing them with more stringent conditions (you must down the most powerful threat, or accept surrender as a point of honour etc). Back to the point I wanted to make, simulationism - really I just want to see no more daily powers for fighter-types. I struggle to make it work in my head. Encounter yes, there's some element of stamina involved, but I can't grok dailies without magical involvement. [/QUOTE]
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