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<blockquote data-quote="Andor" data-source="post: 5837784" data-attributes="member: 1879"><p>Nah, there are plenty more way to manage resources that are perfectly useable in play and don't hurt your brain the way fighter dailies do.</p><p></p><p>My favorite 3e example is focus. It was implemented a few times, once as a psionic thing and (IIRC) in PHB II with a set of connected feats.</p><p></p><p>Anyway the idea was that you attain the proper mental state based on a skill or ritual and then have a small benefit while in that focused state but can also expend it to use a 'big gun' type power. If you want to regain enlightenment in combat it means spending an attack just for the chance. In practice this usually works out to being an encounter power. </p><p></p><p>But it has several virtues. 1, the static bonus means even if you never use it you don't feel you have wasted the skills/feats/powers that let you buy in to the mechanic. 2, there is a clear and understandable fluff reason for why it works this way. 3, you <em>can</em> try and use this more than once a combat if you want which adds verisimilitude and gives players more options. </p><p></p><p>Another way is like in Mike Merles Iron Heros. In that system martial characters gain tokens as they fight based on their actions (and sometimes the enemies) these tokens represent the fighter using his martial skill to manipulate the fight by maneuvering his foes into poor positions, or a berserkers growing rage, etc. You can then expend tokens to accomplish powerful effects.</p><p></p><p>There are other ways too. For example what if rolling a nat 20, instead of being a critical hit, grants you an "Advantage" token for that fight which might be expended to cause double damage on an attack, or somesuch effect. And could additionally feed into class features/feats/skills etc. </p><p></p><p>These are all 3e style examples, and I get the feeling 5e is going for a simpler feel than the sometimes compex mechanisms of 3e. I think something as simple as a 'focus' state which can then feed a variety of other mechanics is not an excessive convolution however.</p><p></p><p>I can tell you that I, personally, would much rather use an Iron Heroes style token system than a "Your fighter can use 'strike of the sleepy eel' once a day" system.</p><p></p><p>Re: The thread title, this is what happens to me when I need sleep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Glad you liked it.</p></blockquote><p></p>
[QUOTE="Andor, post: 5837784, member: 1879"] Nah, there are plenty more way to manage resources that are perfectly useable in play and don't hurt your brain the way fighter dailies do. My favorite 3e example is focus. It was implemented a few times, once as a psionic thing and (IIRC) in PHB II with a set of connected feats. Anyway the idea was that you attain the proper mental state based on a skill or ritual and then have a small benefit while in that focused state but can also expend it to use a 'big gun' type power. If you want to regain enlightenment in combat it means spending an attack just for the chance. In practice this usually works out to being an encounter power. But it has several virtues. 1, the static bonus means even if you never use it you don't feel you have wasted the skills/feats/powers that let you buy in to the mechanic. 2, there is a clear and understandable fluff reason for why it works this way. 3, you [i]can[/i] try and use this more than once a combat if you want which adds verisimilitude and gives players more options. Another way is like in Mike Merles Iron Heros. In that system martial characters gain tokens as they fight based on their actions (and sometimes the enemies) these tokens represent the fighter using his martial skill to manipulate the fight by maneuvering his foes into poor positions, or a berserkers growing rage, etc. You can then expend tokens to accomplish powerful effects. There are other ways too. For example what if rolling a nat 20, instead of being a critical hit, grants you an "Advantage" token for that fight which might be expended to cause double damage on an attack, or somesuch effect. And could additionally feed into class features/feats/skills etc. These are all 3e style examples, and I get the feeling 5e is going for a simpler feel than the sometimes compex mechanisms of 3e. I think something as simple as a 'focus' state which can then feed a variety of other mechanics is not an excessive convolution however. I can tell you that I, personally, would much rather use an Iron Heroes style token system than a "Your fighter can use 'strike of the sleepy eel' once a day" system. Re: The thread title, this is what happens to me when I need sleep. :) Glad you liked it. [/QUOTE]
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