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<blockquote data-quote="Minigiant" data-source="post: 5837853" data-attributes="member: 63508"><p>I have no problem with one time use abilities as long as they have the proper recharge mechanism.</p><p></p><p>For example in my homebrew, a rogue can craft X poisons a day assuming he has the Y hours free to gather materials and mix the poison. The ranger can do the same in the wild. </p><p></p><p>So if the party is in a medium sized city, he can spend 2 hours shopping and mixing poisons to get 2 strong doses or 6 weak ones before bed. If he chooses strong, he knows these two doses are the only ones he has unless he gets 2 more hours of free time.</p><p></p><p>But in a large city and after making friends with a local apothecary, the time is reduce to 5 minutes plus the time to walk there. So if the group is bothered by a gang of hoods, the rogue can go all out with poison. Because after the fight, he can walk to the drugstore, mix up a brew and the antitoxin, and be back in 15 minutes.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5837853, member: 63508"] I have no problem with one time use abilities as long as they have the proper recharge mechanism. For example in my homebrew, a rogue can craft X poisons a day assuming he has the Y hours free to gather materials and mix the poison. The ranger can do the same in the wild. So if the party is in a medium sized city, he can spend 2 hours shopping and mixing poisons to get 2 strong doses or 6 weak ones before bed. If he chooses strong, he knows these two doses are the only ones he has unless he gets 2 more hours of free time. But in a large city and after making friends with a local apothecary, the time is reduce to 5 minutes plus the time to walk there. So if the group is bothered by a gang of hoods, the rogue can go all out with poison. Because after the fight, he can walk to the drugstore, mix up a brew and the antitoxin, and be back in 15 minutes. [/QUOTE]
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