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<blockquote data-quote="dkyle" data-source="post: 5837955" data-attributes="member: 70707"><p>Yeah, I really dislike Daily resources. I think most long-term resources should be Adventure resources, and that's essentially what I did in my 4E campaign. I extended the time needed for an Extended rest to the point where it was infeasible to do it in the middle of an adventure.</p><p></p><p>The problem with Daily resources is that it makes a nights' rest <em>incredibly</em> powerful, with little to no downside defined by the rules. Which means the DM has to constantly come up with reasons why the PCs shouldn't just rest as much as possible. Ultimately, the rules are simply unbalanced. In almost any other case, if the rules were so clearly imbalanced, and left <em>fixing</em> them to the DM, it would be seen as a clear design flaw. But the sheer power of a nights' rest seems to get a pass.</p><p></p><p>Ideally, I think I'd have most abilities be At-will or Encounter abilities, with a "Fate-point" style system, refreshed once per adventure, that could be used to pump up those Encounter abilities, and make them "Daily"-like in power, with a nights' rest recovering maybe a couple of those points. But the big thing would be that the DM would get those points to, and gain them when the PCs do. It would be up to the DM to describe, in-game, what those points he's getting represent (the monsters making better preparations in the time they now have, etc.), but at least there'd be balance built into the rules.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5837955, member: 70707"] Yeah, I really dislike Daily resources. I think most long-term resources should be Adventure resources, and that's essentially what I did in my 4E campaign. I extended the time needed for an Extended rest to the point where it was infeasible to do it in the middle of an adventure. The problem with Daily resources is that it makes a nights' rest [i]incredibly[/i] powerful, with little to no downside defined by the rules. Which means the DM has to constantly come up with reasons why the PCs shouldn't just rest as much as possible. Ultimately, the rules are simply unbalanced. In almost any other case, if the rules were so clearly imbalanced, and left [i]fixing[/i] them to the DM, it would be seen as a clear design flaw. But the sheer power of a nights' rest seems to get a pass. Ideally, I think I'd have most abilities be At-will or Encounter abilities, with a "Fate-point" style system, refreshed once per adventure, that could be used to pump up those Encounter abilities, and make them "Daily"-like in power, with a nights' rest recovering maybe a couple of those points. But the big thing would be that the DM would get those points to, and gain them when the PCs do. It would be up to the DM to describe, in-game, what those points he's getting represent (the monsters making better preparations in the time they now have, etc.), but at least there'd be balance built into the rules. [/QUOTE]
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