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<blockquote data-quote="KarinsDad" data-source="post: 5840416" data-attributes="member: 2011"><p>Another problem with a 5 round cooldown is the additional bookkeeping that is required. Not so bad for a single power, but a pain for multiple powers. Plus, there will be encounters where the player is doing the bookkeeping, but the encounter ends before the cooldown finishes. This will often occur if such a power is used later in an encounter, or if used a second time. This seems like unnecessary bookkeeping.</p><p></p><p>A preferable system is what 4E already does for recharge. Roll a dice to determine if the power is recharged. Any system that minimizes bookkeeping and replaces it with a quick die roll (like 4E saving throws) tends to be preferable.</p><p></p><p>This type of roll (without modifiers) to replace bookkeeping goes back to an old house rule system of keeping track of charges. For a "50 charge wand" in 3E, roll a D100 after each use and on a 1 or 2, the wand runs out of charges. That way, the player doesn't ever have to keep track of charges. Ditto for recharge.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5840416, member: 2011"] Another problem with a 5 round cooldown is the additional bookkeeping that is required. Not so bad for a single power, but a pain for multiple powers. Plus, there will be encounters where the player is doing the bookkeeping, but the encounter ends before the cooldown finishes. This will often occur if such a power is used later in an encounter, or if used a second time. This seems like unnecessary bookkeeping. A preferable system is what 4E already does for recharge. Roll a dice to determine if the power is recharged. Any system that minimizes bookkeeping and replaces it with a quick die roll (like 4E saving throws) tends to be preferable. This type of roll (without modifiers) to replace bookkeeping goes back to an old house rule system of keeping track of charges. For a "50 charge wand" in 3E, roll a D100 after each use and on a 1 or 2, the wand runs out of charges. That way, the player doesn't ever have to keep track of charges. Ditto for recharge. [/QUOTE]
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