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<blockquote data-quote="Dragonblade" data-source="post: 5842685" data-attributes="member: 2804"><p>There are two big issues with daily resources for me. Aside from an exception for Vancian casting, X per day abilities need to be purged from 5e.</p><p></p><p>First of all, its pervasiveness across so many classes is the reason the game has a 15 MAD problem in the first place. Get rid of X per day class abilities, and the only other resource management issue you have to solve is health recovery.</p><p></p><p>X per day abilities also represent a murky break point between player controlled resource recovery and DM controlled narrative space. Players need to recover resources that are vital to the functioning of their class, but it impedes on the DMs control of the narrative space. So you get this sort of unsatisfactory tug of war between some players and the DM or even players and other players. Some people need to recover, but the narrative cost in verisimilitude can be so high that some players and DMs don't like paying it.</p><p></p><p>Second of all, the mechanic itself is verisimilitude breaking. So much so, that even I, who leans far towards the gamist side of things, scratch my head when the self-professed simulationists embrace it so much. I can only imagine that the strategic management aspect of it that they like is what allows them to hold their nose in respect to its awful metagame implications.</p><p></p><p>So my barbarian raged 12 hours ago, but despite a whole day of doing nothing, he still can't rage again until those magic 24 hours pass? Or my paladin already used up his allotment of divine power for the day so he is just stuck now? Apparently deities treat miracles like drink tickets at the company Christmas Party... <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p></p><p>I'd also like to give a shout out to this post. I hate the front loaded nova effect in D&D. I would love for a more backloaded resource recovery model where players can unlock more powerful abilities and attacks as a battle progresses.</p><p></p><p>This is a model you frequently see in anime, and I love it. I'm sure the haters will come out against anything anime. But battles that escalate dramatically the longer it goes on are far more exciting to me then the typical D&D combat model of PCs blowing their big attacks in the first couple of rounds and then grinding away with minor attacks the rest of the way.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5842685, member: 2804"] There are two big issues with daily resources for me. Aside from an exception for Vancian casting, X per day abilities need to be purged from 5e. First of all, its pervasiveness across so many classes is the reason the game has a 15 MAD problem in the first place. Get rid of X per day class abilities, and the only other resource management issue you have to solve is health recovery. X per day abilities also represent a murky break point between player controlled resource recovery and DM controlled narrative space. Players need to recover resources that are vital to the functioning of their class, but it impedes on the DMs control of the narrative space. So you get this sort of unsatisfactory tug of war between some players and the DM or even players and other players. Some people need to recover, but the narrative cost in verisimilitude can be so high that some players and DMs don't like paying it. Second of all, the mechanic itself is verisimilitude breaking. So much so, that even I, who leans far towards the gamist side of things, scratch my head when the self-professed simulationists embrace it so much. I can only imagine that the strategic management aspect of it that they like is what allows them to hold their nose in respect to its awful metagame implications. So my barbarian raged 12 hours ago, but despite a whole day of doing nothing, he still can't rage again until those magic 24 hours pass? Or my paladin already used up his allotment of divine power for the day so he is just stuck now? Apparently deities treat miracles like drink tickets at the company Christmas Party... :hmm: I'd also like to give a shout out to this post. I hate the front loaded nova effect in D&D. I would love for a more backloaded resource recovery model where players can unlock more powerful abilities and attacks as a battle progresses. This is a model you frequently see in anime, and I love it. I'm sure the haters will come out against anything anime. But battles that escalate dramatically the longer it goes on are far more exciting to me then the typical D&D combat model of PCs blowing their big attacks in the first couple of rounds and then grinding away with minor attacks the rest of the way. [/QUOTE]
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