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<blockquote data-quote="innerdude" data-source="post: 5843648" data-attributes="member: 85870"><p>This is a fantastic thread, everyone, thanks for sharing your ideas!</p><p></p><p>This thread highlights some very interesting ways of resource management BEYOND simply choosing which spells/powers to use and when. It might make the game more "fiddly" to some, but the more ways conditional modifiers / effects can change the way resources are used--and make it intuitive to player why the conditional effect happens--the better a game seems to play, IMHO. </p><p></p><p>When uses of resources require "paying attention" by the player/character, the player seems to engage more with what's happening in front of them. They have to be LOOKING for opportunities to take advantage of situations, and then being creative in the application. </p><p></p><p>It's one of the reasons I've disliked bog-standard "Vancian" casting for a while now. Other than choosing what spells to have in your "book" for that day, there's very little "strategy" involved other than choosing when to cast the spells--and as a lot of people have noted, most players choose the front-loaded / "nova" style. </p><p></p><p>Frankly, 2 or 3 of the proposed ideas here, if applied to 4e, would absolutely change my thought process surrounding it. I think I could very enthusiastically embrace a more 4e-style design paradigm without dailies, and some other form of action / resource mechanic.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5843648, member: 85870"] This is a fantastic thread, everyone, thanks for sharing your ideas! This thread highlights some very interesting ways of resource management BEYOND simply choosing which spells/powers to use and when. It might make the game more "fiddly" to some, but the more ways conditional modifiers / effects can change the way resources are used--and make it intuitive to player why the conditional effect happens--the better a game seems to play, IMHO. When uses of resources require "paying attention" by the player/character, the player seems to engage more with what's happening in front of them. They have to be LOOKING for opportunities to take advantage of situations, and then being creative in the application. It's one of the reasons I've disliked bog-standard "Vancian" casting for a while now. Other than choosing what spells to have in your "book" for that day, there's very little "strategy" involved other than choosing when to cast the spells--and as a lot of people have noted, most players choose the front-loaded / "nova" style. Frankly, 2 or 3 of the proposed ideas here, if applied to 4e, would absolutely change my thought process surrounding it. I think I could very enthusiastically embrace a more 4e-style design paradigm without dailies, and some other form of action / resource mechanic. [/QUOTE]
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