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Once you go C&C, you never go back
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<blockquote data-quote="Dragonhelm" data-source="post: 3912498" data-attributes="member: 3867"><p>*blinks*</p><p></p><p></p><p></p><p></p><p></p><p>You know, it really is a shame that some (not all!) of the fans of C&C can be so...enthusiastic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>You don't successfully promote one game by putting down another. Now, to be clear, this isn't localized to C&C fans by any means. I've seen plenty of d20 fans in my time bash AD&D, for example.</p><p></p><p>You're absolutely right, C&C is a fantastic game. You're also right in that it isn't the only great game in town. My own POV is that you promote your game while also respecting others. A good friend of mine is a True20 fan, and part of the reason we get along so great is that we respect each others' choices on rules systems.</p><p></p><p>Personally, I like C&C as a nice, basic rules system that is easy to house rule. I like that it works fine on its own, but it also is open to adding new subsystems. I don't like the variable XP tables, lack of multiclassing rules, and that the hit die progression ends with a flat bonus to HP at higher levels. However, combat is real easy to run and the SIEGE engine lends well to giving the game a good "Hollywood" feel. The only other major limitation is that it doesn't lend to mechanical customization as well. </p><p></p><p>I recommend it for those who want an old-school feel to their game with some of the basic advantages of 3e. I do not recommend it for those who are very tactical-minded or who favor a lot of mechanics. I would hope that, before making any decision on the game, you guys would give it a chance at least once. If you like it, great. If not, that's okay. C&C is great for its audience, but it isn't for everyone.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3912498, member: 3867"] *blinks* You know, it really is a shame that some (not all!) of the fans of C&C can be so...enthusiastic. ;) You don't successfully promote one game by putting down another. Now, to be clear, this isn't localized to C&C fans by any means. I've seen plenty of d20 fans in my time bash AD&D, for example. You're absolutely right, C&C is a fantastic game. You're also right in that it isn't the only great game in town. My own POV is that you promote your game while also respecting others. A good friend of mine is a True20 fan, and part of the reason we get along so great is that we respect each others' choices on rules systems. Personally, I like C&C as a nice, basic rules system that is easy to house rule. I like that it works fine on its own, but it also is open to adding new subsystems. I don't like the variable XP tables, lack of multiclassing rules, and that the hit die progression ends with a flat bonus to HP at higher levels. However, combat is real easy to run and the SIEGE engine lends well to giving the game a good "Hollywood" feel. The only other major limitation is that it doesn't lend to mechanical customization as well. I recommend it for those who want an old-school feel to their game with some of the basic advantages of 3e. I do not recommend it for those who are very tactical-minded or who favor a lot of mechanics. I would hope that, before making any decision on the game, you guys would give it a chance at least once. If you like it, great. If not, that's okay. C&C is great for its audience, but it isn't for everyone. [/QUOTE]
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