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Once you go C&C, you never go back
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<blockquote data-quote="Treebore" data-source="post: 3912582" data-attributes="member: 10177"><p>I've seen posts by plenty of people who didn't like it. Its not a game for everyone, but if your looking for something else its worth trying out.</p><p></p><p>I've seen them play C&C for a long while, then go on to something like Savage Worlds, BAsic D&D, and even back to 3E.</p><p></p><p>My biggest reason for going with it, at first, was because I had a hundred plus books for 3E and D20 based books, almost everything for 2E, lots of 1E, and a good bit of basic. C&C initially was just the best thing for me to go with to use all of that material together in one game.</p><p></p><p>Now its just the perfect system for me, because it allows me to not only use what rules I want from whatever system I want, and create the rules base that is absolutely perfect for what I want, because I turned it into that.</p><p></p><p>So now I have a rules set that is flexible enough to allow players skills, even feat like abilities, but still play simply enough to where role play is the focus and still play out quickly.</p><p></p><p></p><p>I liked 3E enough to play it for almost 5 years, and to buy tons of its books and modules. Heck, I just bought a bunch of books in the GR sale.</p><p></p><p>I'm even loooking forward to 4E, even though I'll never DM it.</p><p></p><p>Why? Largely because C&C has turned every rules set of D&D into a "research library" like never before. Its amazing to me how easy the SIEGE engine makes everything compatible.</p><p></p><p>So C&C is perfect for me, maybe for you, and there is only one way to find out. Give it a fair try. Meaning play it and figure it out to where you "get it". Then, if you don't like it, fair enough. C&C isn't for everyone.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3912582, member: 10177"] I've seen posts by plenty of people who didn't like it. Its not a game for everyone, but if your looking for something else its worth trying out. I've seen them play C&C for a long while, then go on to something like Savage Worlds, BAsic D&D, and even back to 3E. My biggest reason for going with it, at first, was because I had a hundred plus books for 3E and D20 based books, almost everything for 2E, lots of 1E, and a good bit of basic. C&C initially was just the best thing for me to go with to use all of that material together in one game. Now its just the perfect system for me, because it allows me to not only use what rules I want from whatever system I want, and create the rules base that is absolutely perfect for what I want, because I turned it into that. So now I have a rules set that is flexible enough to allow players skills, even feat like abilities, but still play simply enough to where role play is the focus and still play out quickly. I liked 3E enough to play it for almost 5 years, and to buy tons of its books and modules. Heck, I just bought a bunch of books in the GR sale. I'm even loooking forward to 4E, even though I'll never DM it. Why? Largely because C&C has turned every rules set of D&D into a "research library" like never before. Its amazing to me how easy the SIEGE engine makes everything compatible. So C&C is perfect for me, maybe for you, and there is only one way to find out. Give it a fair try. Meaning play it and figure it out to where you "get it". Then, if you don't like it, fair enough. C&C isn't for everyone. [/QUOTE]
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