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Once you go C&C, you never go back
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3913293" data-attributes="member: 43283"><p>I've got a like/dislike thing with C&C.</p><p></p><p>I like the overall system. I tend to prefer lighter game systems (although I am running a BESMd20 derived game), and an awful lot of what C&C does is right up my alley.</p><p></p><p>I like that I can basically grab pretty much anything and nudge it a bit, and it's good to go.</p><p></p><p>I dislike the fact that there's not an easy system for creating custom classes. I don't feel the need to obsessively balance everything, but I do like there to be a consistent method. In theory the official one will be released in the Castle Keeper's Guide, but that's some unknown time in the future.</p><p></p><p>I dislike the fact that the game seems to be stuck in the "grim-n-gritty-fantasy" mode. The system is actually capable of being a lot more than it is, but the community in general seems determined to relive the glory days of 20 years ago. Been there, done that, still got the dice. I've moved on.</p><p></p><p>The biggest killer for me is a number of the fans. I play in part for social reasons, and if a game seems to attract a particular type of person I don't like and wouldn't want to play with, that means the game isn't for me. I realize that Treebore (and others like him) don't understand that, and there's no way I'm going to be able to explain it.</p><p></p><p>I could list out all the complaints I've got, but it wouldn't serve much purpose.</p><p></p><p>If you want a system that's really light, don't care about mechanical differentiation of characters (most of what your character can do you get at 1st level), don't mind each class having its own seperate XP track, have a variety of different editions stuff you'd like to use, it's a great way to go. If you're into houserules, it's a pretty good way to go too, although you can run into some scorn from some of the fans if you start adding in d20isms.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3913293, member: 43283"] I've got a like/dislike thing with C&C. I like the overall system. I tend to prefer lighter game systems (although I am running a BESMd20 derived game), and an awful lot of what C&C does is right up my alley. I like that I can basically grab pretty much anything and nudge it a bit, and it's good to go. I dislike the fact that there's not an easy system for creating custom classes. I don't feel the need to obsessively balance everything, but I do like there to be a consistent method. In theory the official one will be released in the Castle Keeper's Guide, but that's some unknown time in the future. I dislike the fact that the game seems to be stuck in the "grim-n-gritty-fantasy" mode. The system is actually capable of being a lot more than it is, but the community in general seems determined to relive the glory days of 20 years ago. Been there, done that, still got the dice. I've moved on. The biggest killer for me is a number of the fans. I play in part for social reasons, and if a game seems to attract a particular type of person I don't like and wouldn't want to play with, that means the game isn't for me. I realize that Treebore (and others like him) don't understand that, and there's no way I'm going to be able to explain it. I could list out all the complaints I've got, but it wouldn't serve much purpose. If you want a system that's really light, don't care about mechanical differentiation of characters (most of what your character can do you get at 1st level), don't mind each class having its own seperate XP track, have a variety of different editions stuff you'd like to use, it's a great way to go. If you're into houserules, it's a pretty good way to go too, although you can run into some scorn from some of the fans if you start adding in d20isms. [/QUOTE]
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