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Once you go C&C, you never go back
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3913316" data-attributes="member: 43283"><p>And this is how the flamewars/edition wars start.</p><p></p><p>Briefly, here's the deal:</p><p></p><p>Using the default resolution system of C&C, yes you can do quite a bit.</p><p></p><p>The problem is, that there's a lot of stuff that's just left up to "by guess and by golly". Multiclassing rules? Well, there's a number of different ones out there, and there's the set that Gygax wrote. Are any of them "official"? No. The Gygax rules are the closest, but they're not the "official" way to do it.</p><p></p><p>Skills? Sure, you can do the attribute check thing. But a lot of people don't like it, because it doesn't provide a fine enough resolution. How do you portray a character that's generally pretty clumsy (Dex 9) but has studied and trained extensives on some physical dexterity skill? If your answer is any version of "Well, you can always use the skill system from d20" or you start to make up a skill system... that's a problem. It's a problem because it's just inconsistent.</p><p></p><p>It might not make sense to you, but some people do feel that way. They _like_ the game aspect of things (the rules) and feel there should be enough of a framework there to actually put all the players on a level playing field, instead of hoping the DM will see things your way.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3913316, member: 43283"] And this is how the flamewars/edition wars start. Briefly, here's the deal: Using the default resolution system of C&C, yes you can do quite a bit. The problem is, that there's a lot of stuff that's just left up to "by guess and by golly". Multiclassing rules? Well, there's a number of different ones out there, and there's the set that Gygax wrote. Are any of them "official"? No. The Gygax rules are the closest, but they're not the "official" way to do it. Skills? Sure, you can do the attribute check thing. But a lot of people don't like it, because it doesn't provide a fine enough resolution. How do you portray a character that's generally pretty clumsy (Dex 9) but has studied and trained extensives on some physical dexterity skill? If your answer is any version of "Well, you can always use the skill system from d20" or you start to make up a skill system... that's a problem. It's a problem because it's just inconsistent. It might not make sense to you, but some people do feel that way. They _like_ the game aspect of things (the rules) and feel there should be enough of a framework there to actually put all the players on a level playing field, instead of hoping the DM will see things your way. [/QUOTE]
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