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Once you go C&C, you never go back
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3919371" data-attributes="member: 20854"><p>For the most part, I think the characters are depicted with classic elements (NOT a lot of tattoos, piercings, huge weapons, et cetera); I think 3E is a far greater "offender" as far as that goes. The style C&C uses often has a more modern look to it, but I don't think it's the way the PCs are dressed/groomed that makes it so.</p><p></p><p></p><p>Be careful with the action criticism. Many, many 3E images focus heavily on action (so much so that I get tired of seeing another over-the-top action image with screaming faces, et cetera).</p><p></p><p>(FWIW, I generally prefer story/action art over pin-ups, too.)</p><p></p><p></p><p>Rolling for various actions depends entirely on the DM, actually. Since C&C doesn't specify what actions require checks*, and doesn't have a table of standard "target numbers" for actions, the DM makes the call on whether a roll is needed. It's very possible to play C&C without using such rolls; the system doesn't even suggest them (contrasted with 3E, which does suggest them just by having a list of skills). Common advice on the C&C forums is to not call for SIEGE engine checks for most tasks -- only when the danger of failure is significant in some way. (Of course, it's also possible to play C&C with a "roll for everything" approach, but that's up to the DM.)</p><p></p><p>Your table criticism is accurate; C&C is more like 2E or 3E, in this respect. Your saving throw criticism is interesting; I've never considered C&C's use of the SIEGE engine for saving throws as limiting the DM. Can you elaborate on what you mean? (In my case, I found that I preferred the AD&D approach to saving throws, and house-ruled that in, but it wasn't because I felt limited, it was the way the probabilities/level/prime thing worked.)</p><p></p><p>I agree with you that C&C isn't an old-school system like AD&D. It can be played in an old-school manner, but if you move very far in that direction, you might as well play an older edition, instead. (My C&C game has done this, over time -- it's basically AD&D, at this point.) As I mentioned in a previous post, I think the new "options" book that is coming out may change some peoples' perspective on C&C; right now it's usually seen as an just an old-school system, which isn't really the case, IMO.</p><p></p><p>C&C's strength isn't that it's "old school;" it's strength is that it's a system that lends itself to tweaking in one direction or the other along that scale, and making the game your own. Hard-core old-school fans are better off with a REAL old school system. Hard-core skills/feats/crunchy-options fans are better off with 3.X or 4E. C&C is good for gamers who might fall somewhere in the middle, or who are exploring exactly where they want to be on that scale.</p><p></p><p>(IMO, of course. -- <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p><em>* Edit -- I'm speaking of general actions like climbing a tree or jumping over a crevasse or bargaining for a better price, of course, not things like saving throws or class abilities like a thief moving silently or a ranger tracking.</em></p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3919371, member: 20854"] For the most part, I think the characters are depicted with classic elements (NOT a lot of tattoos, piercings, huge weapons, et cetera); I think 3E is a far greater "offender" as far as that goes. The style C&C uses often has a more modern look to it, but I don't think it's the way the PCs are dressed/groomed that makes it so. Be careful with the action criticism. Many, many 3E images focus heavily on action (so much so that I get tired of seeing another over-the-top action image with screaming faces, et cetera). (FWIW, I generally prefer story/action art over pin-ups, too.) Rolling for various actions depends entirely on the DM, actually. Since C&C doesn't specify what actions require checks*, and doesn't have a table of standard "target numbers" for actions, the DM makes the call on whether a roll is needed. It's very possible to play C&C without using such rolls; the system doesn't even suggest them (contrasted with 3E, which does suggest them just by having a list of skills). Common advice on the C&C forums is to not call for SIEGE engine checks for most tasks -- only when the danger of failure is significant in some way. (Of course, it's also possible to play C&C with a "roll for everything" approach, but that's up to the DM.) Your table criticism is accurate; C&C is more like 2E or 3E, in this respect. Your saving throw criticism is interesting; I've never considered C&C's use of the SIEGE engine for saving throws as limiting the DM. Can you elaborate on what you mean? (In my case, I found that I preferred the AD&D approach to saving throws, and house-ruled that in, but it wasn't because I felt limited, it was the way the probabilities/level/prime thing worked.) I agree with you that C&C isn't an old-school system like AD&D. It can be played in an old-school manner, but if you move very far in that direction, you might as well play an older edition, instead. (My C&C game has done this, over time -- it's basically AD&D, at this point.) As I mentioned in a previous post, I think the new "options" book that is coming out may change some peoples' perspective on C&C; right now it's usually seen as an just an old-school system, which isn't really the case, IMO. C&C's strength isn't that it's "old school;" it's strength is that it's a system that lends itself to tweaking in one direction or the other along that scale, and making the game your own. Hard-core old-school fans are better off with a REAL old school system. Hard-core skills/feats/crunchy-options fans are better off with 3.X or 4E. C&C is good for gamers who might fall somewhere in the middle, or who are exploring exactly where they want to be on that scale. (IMO, of course. -- :D) [i]* Edit -- I'm speaking of general actions like climbing a tree or jumping over a crevasse or bargaining for a better price, of course, not things like saving throws or class abilities like a thief moving silently or a ranger tracking.[/i] [/QUOTE]
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