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Once you go C&C, you never go back
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<blockquote data-quote="trollwad" data-source="post: 3928387" data-attributes="member: 19187"><p>Basically, there are two ways to play C&C. First a "fast play" game with kids or friends stopping by when you are busy working all the time. Play by the book. Characters roll up quick, adventure and thats cool.</p><p></p><p>If you get more time and interest, it is very easy to house rule. Its the same engine, you just have more classes, more spells, more character options (weapon specializations, etc).</p><p></p><p>Fast modular simple. Its great for beginning gamers (rules as written) or very veteran gamers (comfortable importing their own modular adjustments and dming on the fly).</p><p></p><p>All the complaints about game completeness are valid if your view of the world obsesses about balance, completeness, you distrust your dm, etc. Some people do. I don't and thus I like the system. </p><p></p><p>As I've said before I like playing as opposed to dming 3e but in the two of the three 3e campaigns I've played in, I've spent 2x or more time watching others look up rules (that dont really matter imho) looking for the "right" decision than I have actually playing.</p><p></p><p>If you aren't comfortable making a few CL assessments on the fly or simply narrating your search for a secret door finds x, then you shouldn't play the game. One day you might enjoy playing it with your kids or with a group where you really trust the GM.</p></blockquote><p></p>
[QUOTE="trollwad, post: 3928387, member: 19187"] Basically, there are two ways to play C&C. First a "fast play" game with kids or friends stopping by when you are busy working all the time. Play by the book. Characters roll up quick, adventure and thats cool. If you get more time and interest, it is very easy to house rule. Its the same engine, you just have more classes, more spells, more character options (weapon specializations, etc). Fast modular simple. Its great for beginning gamers (rules as written) or very veteran gamers (comfortable importing their own modular adjustments and dming on the fly). All the complaints about game completeness are valid if your view of the world obsesses about balance, completeness, you distrust your dm, etc. Some people do. I don't and thus I like the system. As I've said before I like playing as opposed to dming 3e but in the two of the three 3e campaigns I've played in, I've spent 2x or more time watching others look up rules (that dont really matter imho) looking for the "right" decision than I have actually playing. If you aren't comfortable making a few CL assessments on the fly or simply narrating your search for a secret door finds x, then you shouldn't play the game. One day you might enjoy playing it with your kids or with a group where you really trust the GM. [/QUOTE]
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