Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Once you go C&C, you never go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dristram" data-source="post: 3928440" data-attributes="member: 1639"><p>From perspectives, I find that big fans of AD&D see a lot of 3e in C&C. And gamers who grew up on 3e D&D, don't see much 3e in C&C. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It really is all in the perspective. There is a lot in 3e that I liked, thus I dove into it hard and fast in the beginning. And when using primarily the core books and with a group of gamers who are playing the game primarily for the table role-playing and a big interest in the story created by taking a character on adventures, 3e is very much my kind of game. It's the change in focus to class manipulation akin to what I understand GURPs and HERO are good at, is what turned me off on 3e as a D&D style RPG. With C&C, it has the old school way of "take this class as written and have fun creating a character around it." And classes as designed have an old school flair with the details like XP progression (AD&D), HP progression (AD&D), and Base Attack progression (OD&D), shield AC protection (AD&D), but with simple straight forward d20 related SIEGE system, which works akin to the d20 Skills system. When looking back at AD&D, C&C is actually a simpler game, akin to OD&D. It's easier to grasp for new gamers because the various rolls are unified in their use inspired by 3e, but still simple and straight forward.</p><p></p><p>It seems to me, because of what you've stated Valiant, that those GMs who love AD&D and have formed their own roll styles to determine the various abstract situations of the game, will find the C&C SIEGE engine intrusive and perhaps inferior to what they came up with. I can totally understand that. And if a gamer is totally happy with AD&D as is, hearing that C&C is another AD&D would feel defensive as I did when 2nd Edition AD&D came out. I refused to play 2e until pretty much forced to by 1995.</p><p></p><p>I find no real arguement with you. It's all a matter of taste. I was unhappy ultimately with AD&D and looked to 3e to make me happy again. In a way it did, but not completely. C&C is what I wished 3e had been. It's a game I like better.</p></blockquote><p></p>
[QUOTE="Dristram, post: 3928440, member: 1639"] From perspectives, I find that big fans of AD&D see a lot of 3e in C&C. And gamers who grew up on 3e D&D, don't see much 3e in C&C. :D It really is all in the perspective. There is a lot in 3e that I liked, thus I dove into it hard and fast in the beginning. And when using primarily the core books and with a group of gamers who are playing the game primarily for the table role-playing and a big interest in the story created by taking a character on adventures, 3e is very much my kind of game. It's the change in focus to class manipulation akin to what I understand GURPs and HERO are good at, is what turned me off on 3e as a D&D style RPG. With C&C, it has the old school way of "take this class as written and have fun creating a character around it." And classes as designed have an old school flair with the details like XP progression (AD&D), HP progression (AD&D), and Base Attack progression (OD&D), shield AC protection (AD&D), but with simple straight forward d20 related SIEGE system, which works akin to the d20 Skills system. When looking back at AD&D, C&C is actually a simpler game, akin to OD&D. It's easier to grasp for new gamers because the various rolls are unified in their use inspired by 3e, but still simple and straight forward. It seems to me, because of what you've stated Valiant, that those GMs who love AD&D and have formed their own roll styles to determine the various abstract situations of the game, will find the C&C SIEGE engine intrusive and perhaps inferior to what they came up with. I can totally understand that. And if a gamer is totally happy with AD&D as is, hearing that C&C is another AD&D would feel defensive as I did when 2nd Edition AD&D came out. I refused to play 2e until pretty much forced to by 1995. I find no real arguement with you. It's all a matter of taste. I was unhappy ultimately with AD&D and looked to 3e to make me happy again. In a way it did, but not completely. C&C is what I wished 3e had been. It's a game I like better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Once you go C&C, you never go back
Top