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Once you go C&C, you never go back
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<blockquote data-quote="Jim Hague" data-source="post: 3928456" data-attributes="member: 17550"><p>You're doing fine, right up 'til here, trollwad. This statement absolutely smacks of One True Wayism - arguing that others' complaints are only 'valid' if they somehow are engaging in Bad Wrong Fun. It's got nothing to do with distrust. Game rules don't have to cover every single little thing, but they do have to be consistent and cover the most common situations. You use 'balance' like it's a dirty word; what's wrong with balance? For that matter, what's wrong with a complete game world? If you could stop bashing others' playstyles and pushing your own as the One True Way, your arguments would hold more water.</p><p></p><p></p><p></p><p>That's a problem with the group, not the game.</p><p></p><p></p><p></p><p>And again, you go off with the backhanded insult against other playstyles. Here's the thing:</p><p></p><p><em>There is nothing in 3.x or any other system that prevents the GM from doing everything you've described. Nothing.</em> In fact, if you actually read the core books and others like the DMG II, <em>this sort of play is actually encouraged</em>. C&C isn't anything special in that regard. </p><p></p><p>All you're crowing about is common sense GMing. It's not a matter of trust in the GM; as I pointed out earlier, a GM that constantly has to handwave things as is necessary in C&C is going to slip up. That means that constant handwaving of things produces an uneven, not-as-fun game...unless the GM spends time notating every little thing, which is as much or more intrusive than having to constantly look up rules.</p><p></p><p>Barring some sort of masochist player, people don't like being treated unfairly; that's where consistency becomes important. As I wrote not so terribly long ago, any good game needs a skeleton, a foundation to hang all the neat bits from. If you need to handwave so much, why use a rules-set at all? Why not go with something like The Pool or Risus?</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3928456, member: 17550"] You're doing fine, right up 'til here, trollwad. This statement absolutely smacks of One True Wayism - arguing that others' complaints are only 'valid' if they somehow are engaging in Bad Wrong Fun. It's got nothing to do with distrust. Game rules don't have to cover every single little thing, but they do have to be consistent and cover the most common situations. You use 'balance' like it's a dirty word; what's wrong with balance? For that matter, what's wrong with a complete game world? If you could stop bashing others' playstyles and pushing your own as the One True Way, your arguments would hold more water. That's a problem with the group, not the game. And again, you go off with the backhanded insult against other playstyles. Here's the thing: [i]There is nothing in 3.x or any other system that prevents the GM from doing everything you've described. Nothing.[/i] In fact, if you actually read the core books and others like the DMG II, [i]this sort of play is actually encouraged[/i]. C&C isn't anything special in that regard. All you're crowing about is common sense GMing. It's not a matter of trust in the GM; as I pointed out earlier, a GM that constantly has to handwave things as is necessary in C&C is going to slip up. That means that constant handwaving of things produces an uneven, not-as-fun game...unless the GM spends time notating every little thing, which is as much or more intrusive than having to constantly look up rules. Barring some sort of masochist player, people don't like being treated unfairly; that's where consistency becomes important. As I wrote not so terribly long ago, any good game needs a skeleton, a foundation to hang all the neat bits from. If you need to handwave so much, why use a rules-set at all? Why not go with something like The Pool or Risus? [/QUOTE]
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