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Once you go C&C, you never go back
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<blockquote data-quote="wolfpunk" data-source="post: 3936400" data-attributes="member: 699"><p>I think my vote would be best placed in the "Now I play both" category. </p><p></p><p>I like 3.5 for the ability to powergame. The level of customization is awesome, I can create pretty much anything I can think of by mixing races, templates, classes and prestige classes. Sure it is a lot of book work at high level, but it is worth it in my opinion to be able to have a character as good as any I have read about in works of fiction.</p><p></p><p>Two things that frustrate me with 3.5 is the page flipping that happens with high level casters casting spells on a round by round basis and grappling, whenever someone in our groups attempts to grapple whether it is the DM or a player, we call a "party foul" because it slows the game way way down. That being said, not much to complain about, and I will continue to play 3.5 more than likely even after 4e comes out.</p><p></p><p>I like C&C because I don't have to worry about all the concern for balance and having to review every book to decide what I am going to allow and what I am going to disallow because of balance issues. I have never seen a C&C thread dedicated to making a munchkin character (not saying there has never ever been one, I just have never seen one). C&C doesn't seem to attract powergamers. Furthermore, I can easily integrate any sort of homebrew setting with the necessary house rules. For example, I was thinking of the Hexblade class and wanted to set up something like it in C&C, so I took a look at the Hexblade class, considered what it was similar to in C&C and settled on the Bard, so I threw together a Bard that imposes penalties to enemies instead of bonuses to allies and I was pretty much ready to go. To me that was a great exercise and I know that if I am playing it and it is too powerful or too weak I can adjust the class' XP Table to make it fall in line.</p><p>For me, I don't have any real frustrations with C&C.</p><p></p><p>For me, I think it comes down to this, choose the right system for the style you want to play. Don't ask either system to do things it is not designed to do. If you keep that in mind I think you and your group will be happy with the gaming experience, and in my book, that matters more than anything else.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 3936400, member: 699"] I think my vote would be best placed in the "Now I play both" category. I like 3.5 for the ability to powergame. The level of customization is awesome, I can create pretty much anything I can think of by mixing races, templates, classes and prestige classes. Sure it is a lot of book work at high level, but it is worth it in my opinion to be able to have a character as good as any I have read about in works of fiction. Two things that frustrate me with 3.5 is the page flipping that happens with high level casters casting spells on a round by round basis and grappling, whenever someone in our groups attempts to grapple whether it is the DM or a player, we call a "party foul" because it slows the game way way down. That being said, not much to complain about, and I will continue to play 3.5 more than likely even after 4e comes out. I like C&C because I don't have to worry about all the concern for balance and having to review every book to decide what I am going to allow and what I am going to disallow because of balance issues. I have never seen a C&C thread dedicated to making a munchkin character (not saying there has never ever been one, I just have never seen one). C&C doesn't seem to attract powergamers. Furthermore, I can easily integrate any sort of homebrew setting with the necessary house rules. For example, I was thinking of the Hexblade class and wanted to set up something like it in C&C, so I took a look at the Hexblade class, considered what it was similar to in C&C and settled on the Bard, so I threw together a Bard that imposes penalties to enemies instead of bonuses to allies and I was pretty much ready to go. To me that was a great exercise and I know that if I am playing it and it is too powerful or too weak I can adjust the class' XP Table to make it fall in line. For me, I don't have any real frustrations with C&C. For me, I think it comes down to this, choose the right system for the style you want to play. Don't ask either system to do things it is not designed to do. If you keep that in mind I think you and your group will be happy with the gaming experience, and in my book, that matters more than anything else. [/QUOTE]
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