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One Annoyed God + One Stuborn Player
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<blockquote data-quote="Centaur" data-source="post: 1042852" data-attributes="member: 11822"><p>There's some ideas here that I hadn't thought of......</p><p></p><p>The main problem is this. It isn't the PC, its the player. This particular player, no matter the campaign or the GM, takes a dim view of any organization or body of law trying to enforce things. In reality, if it was another player doing the same things in character, I wouldn't have a major problem, but it's not.</p><p></p><p>I'm not sure why, but for some reason, this player allways seems to want to play characters who defy any sort of authority. And he is the only one who does it.</p><p></p><p>Obviously heavy handed methods are not a good way to deal with it, but I thought that maybe if I made it difficult for him to play this sort of "personality" he might lighten up a bit.</p><p></p><p>So far, some of the players think the churches actions are justified, and others couldn't care less becuase they are not affected. It's just this one guy.</p><p></p><p>Honestly, I didn't expect such a heavy reaction from everyone on this issue, I thought imposing a subtle penalty to his spell DCs for a while would be humorous in some ways. He mostly casts spells that are save for 1/2 damage, so it would take a few game sessions for him to figure out anything was amiss.</p><p></p><p>That said.</p><p></p><p>The Alignment of the Goddess of Magic is this world is LN She is actualy the Goodess of Magic and the "Earth" as Magic flows directly from the core of the plannet and can even be found stored in Geodes and such.</p><p></p><p>The viewpoint of the Clergy is that someone with no history with them came in for some healing. They agreed to provide it for a "Donation". While waiting for the cleric to get there to provide said healing, the PCs came in and ambushed the person.</p><p></p><p>The church has no history with either party, but through their actions, the PCs disrupted the Churches sense of Order. So they set about correcting things as they saw fit.</p><p></p><p>That said, once raised, they recognized that this person was a threat to the local community and sent the person to live in another kingdom, under pain of retribution if she returned.</p></blockquote><p></p>
[QUOTE="Centaur, post: 1042852, member: 11822"] There's some ideas here that I hadn't thought of...... The main problem is this. It isn't the PC, its the player. This particular player, no matter the campaign or the GM, takes a dim view of any organization or body of law trying to enforce things. In reality, if it was another player doing the same things in character, I wouldn't have a major problem, but it's not. I'm not sure why, but for some reason, this player allways seems to want to play characters who defy any sort of authority. And he is the only one who does it. Obviously heavy handed methods are not a good way to deal with it, but I thought that maybe if I made it difficult for him to play this sort of "personality" he might lighten up a bit. So far, some of the players think the churches actions are justified, and others couldn't care less becuase they are not affected. It's just this one guy. Honestly, I didn't expect such a heavy reaction from everyone on this issue, I thought imposing a subtle penalty to his spell DCs for a while would be humorous in some ways. He mostly casts spells that are save for 1/2 damage, so it would take a few game sessions for him to figure out anything was amiss. That said. The Alignment of the Goddess of Magic is this world is LN She is actualy the Goodess of Magic and the "Earth" as Magic flows directly from the core of the plannet and can even be found stored in Geodes and such. The viewpoint of the Clergy is that someone with no history with them came in for some healing. They agreed to provide it for a "Donation". While waiting for the cleric to get there to provide said healing, the PCs came in and ambushed the person. The church has no history with either party, but through their actions, the PCs disrupted the Churches sense of Order. So they set about correcting things as they saw fit. That said, once raised, they recognized that this person was a threat to the local community and sent the person to live in another kingdom, under pain of retribution if she returned. [/QUOTE]
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