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One Annoyed God + One Stuborn Player
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<blockquote data-quote="Tessarael" data-source="post: 1043598" data-attributes="member: 12909"><p>It would be entirely reasonable if the clergy got the characters jailed. In jail or on trial, the characters have to explain their actions. It turns out they were (or were not) justified for attacking the bad guy ...</p><p></p><p>In particular, it depends on the significance of the sanctity of the church. Is this something that you as a DM have made very clear previously and at the time to the players? If not, then there's no reason for their characters to not go in and take down the bad guy who will pose a threat, and save explanations for later when they have time.</p><p></p><p>---</p><p></p><p>An example if I may: I was playing a character who killed the magically held apprentice of a necromancer that we were fighting. My character was put in jail, escaped, the party helped track my character down and jail them again. My character spent ~20,000gp on a lawyer, and ended up with several years in jail for murder. A while later, my character was released with a geas to not attack a head wizard in that place (which my character had done while charmed by a vampire). </p><p></p><p>My character got screwed on some level for killing in cold blood. It had happened before, so I guess the party was itching to punish my character for it. What irritated my character (and me) most was the lack of loyalty from fellow party members - my character escaped twice and was hunted down by the party, eventually with scrying (the character's disguise didn't help) and teleport. Blech. This has had long term repercussions on the campaign. In particular, several of the characters have very little trust for each other as a result.</p><p></p><p>See this account for the details:</p><p><a href="http://www.ocf.berkeley.edu/~chinnery/norse/jail.html" target="_blank">http://www.ocf.berkeley.edu/~chinnery/norse/jail.html</a></p><p></p><p>---</p><p></p><p>Be very careful about railroading characters into morality lessons. </p><p></p><p>If the clergy can't get the characters jailed, then sure let them pester other churches to excommunicate the characters. However, don't just assume that politics is white and white. Some of the other smaller churches may take advantage of it, say the big church screwed up, plaster the newspapers with them bringing back a bad guy, paint the characters as heroes, and so forth ... Don't play it black and white, some people don't like acting in a morality play.</p><p></p><p>There's nothing wrong with a player who enjoys playing chaotic characters who buck authority. Just make sure that sometimes there is a (game world reasonable) price attached. And that price isn't always going to be doing what the authority tells you, but it may mean you're harrassed if you don't get along with them - and hey some folks will respect you for that too.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1043598, member: 12909"] It would be entirely reasonable if the clergy got the characters jailed. In jail or on trial, the characters have to explain their actions. It turns out they were (or were not) justified for attacking the bad guy ... In particular, it depends on the significance of the sanctity of the church. Is this something that you as a DM have made very clear previously and at the time to the players? If not, then there's no reason for their characters to not go in and take down the bad guy who will pose a threat, and save explanations for later when they have time. --- An example if I may: I was playing a character who killed the magically held apprentice of a necromancer that we were fighting. My character was put in jail, escaped, the party helped track my character down and jail them again. My character spent ~20,000gp on a lawyer, and ended up with several years in jail for murder. A while later, my character was released with a geas to not attack a head wizard in that place (which my character had done while charmed by a vampire). My character got screwed on some level for killing in cold blood. It had happened before, so I guess the party was itching to punish my character for it. What irritated my character (and me) most was the lack of loyalty from fellow party members - my character escaped twice and was hunted down by the party, eventually with scrying (the character's disguise didn't help) and teleport. Blech. This has had long term repercussions on the campaign. In particular, several of the characters have very little trust for each other as a result. See this account for the details: [url]http://www.ocf.berkeley.edu/~chinnery/norse/jail.html[/url] --- Be very careful about railroading characters into morality lessons. If the clergy can't get the characters jailed, then sure let them pester other churches to excommunicate the characters. However, don't just assume that politics is white and white. Some of the other smaller churches may take advantage of it, say the big church screwed up, plaster the newspapers with them bringing back a bad guy, paint the characters as heroes, and so forth ... Don't play it black and white, some people don't like acting in a morality play. There's nothing wrong with a player who enjoys playing chaotic characters who buck authority. Just make sure that sometimes there is a (game world reasonable) price attached. And that price isn't always going to be doing what the authority tells you, but it may mean you're harrassed if you don't get along with them - and hey some folks will respect you for that too. Just my thoughts ... [/QUOTE]
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