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<blockquote data-quote="Rel" data-source="post: 1044127" data-attributes="member: 99"><p><strong>Re: Spiritual twins</strong></p><p></p><p></p><p></p><p>I only quote an entire post when I think the entire post is relevant to the matter at hand. This is one of those cases and I think that Particle_Man's post above would be a good one to read over and think about, Centaur.</p><p></p><p>I've been DMing for right around 20 years so you'd think I'd be pretty good at it by now. But just last week I read Robin Laws' <em>Robin's Laws of Good Gamemastering</em> and it pointed out something that I've overlooked all too often: Not everybody plays the game for the same reason.</p><p></p><p>You pointed out earlier that this group of players (and the player of the Sorcerer in particular) has a history of defying authority and basically going against the grain. That should probably tell you something.</p><p></p><p>If this group of folks is generally anti-authoritarian or maybe are very law-abiding in real life but enjoy breaking those sorts of rules in their fantasy world, then you would be best served by either playing to that desire or considering letting somebody else GM for them. Because otherwise you are just going to feel like you're banging your head against a wall.</p><p></p><p>I'm not saying you should let them run wild through supposedly civilized parts of your game world, with no consequences whatsoever. I'm saying you should throw them a bone on a pretty regular basis.</p><p></p><p>Let them discover that there are corrupt factions within a given authority structure and try and tear that part down. Or maybe the main body of the authority structure has become stagnant and oppressive and it is the "corrupt" faction that they need to aid in order to bring new vigor to the organization.</p><p></p><p>In this particular situation, have one low ranking member of the church secretly contact the character and explain that while he thinks his methods were a bit rash, he understands that the BBEG was in fact Evil and unlawful and that their cause was just. Tell him that while many of the clergy want to see the character punished for his affront, there are a few who wish the Temple was more active in it's pursuit of law-breakers like the BBEG and they will continue to try and get the others to see the light.</p><p></p><p>I guess I'm just saying that all <em>stick</em> and no <em>carrot</em> is bound to frustrate the players when they did something that they percieved as the right thing to do, even if it did run counter to the will of the church in question.</p><p></p><p>Anyway, good luck. And if you get the chance to check out Robin Laws' book, I highly recommend it. I'm not running my next game until a couple of months from now, but I can already see how much more enjoyment I'll be able to bring to the group and myself with a greater understanding of what they hope to get out of the game.</p></blockquote><p></p>
[QUOTE="Rel, post: 1044127, member: 99"] [b]Re: Spiritual twins[/b] I only quote an entire post when I think the entire post is relevant to the matter at hand. This is one of those cases and I think that Particle_Man's post above would be a good one to read over and think about, Centaur. I've been DMing for right around 20 years so you'd think I'd be pretty good at it by now. But just last week I read Robin Laws' [i]Robin's Laws of Good Gamemastering[/i] and it pointed out something that I've overlooked all too often: Not everybody plays the game for the same reason. You pointed out earlier that this group of players (and the player of the Sorcerer in particular) has a history of defying authority and basically going against the grain. That should probably tell you something. If this group of folks is generally anti-authoritarian or maybe are very law-abiding in real life but enjoy breaking those sorts of rules in their fantasy world, then you would be best served by either playing to that desire or considering letting somebody else GM for them. Because otherwise you are just going to feel like you're banging your head against a wall. I'm not saying you should let them run wild through supposedly civilized parts of your game world, with no consequences whatsoever. I'm saying you should throw them a bone on a pretty regular basis. Let them discover that there are corrupt factions within a given authority structure and try and tear that part down. Or maybe the main body of the authority structure has become stagnant and oppressive and it is the "corrupt" faction that they need to aid in order to bring new vigor to the organization. In this particular situation, have one low ranking member of the church secretly contact the character and explain that while he thinks his methods were a bit rash, he understands that the BBEG was in fact Evil and unlawful and that their cause was just. Tell him that while many of the clergy want to see the character punished for his affront, there are a few who wish the Temple was more active in it's pursuit of law-breakers like the BBEG and they will continue to try and get the others to see the light. I guess I'm just saying that all [i]stick[/i] and no [i]carrot[/i] is bound to frustrate the players when they did something that they percieved as the right thing to do, even if it did run counter to the will of the church in question. Anyway, good luck. And if you get the chance to check out Robin Laws' book, I highly recommend it. I'm not running my next game until a couple of months from now, but I can already see how much more enjoyment I'll be able to bring to the group and myself with a greater understanding of what they hope to get out of the game. [/QUOTE]
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