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One Annoyed God + One Stuborn Player
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<blockquote data-quote="Bauglir" data-source="post: 1045372" data-attributes="member: 6982"><p>OK establishing a few assumptions here</p><p></p><p>Firstly in standard adventurous form the adventuring PCs go out and slay BEGs big and small on a daily basis; therefore I would assume there is no law against such vigilanteism, or that the PCs have some enabling official position, as otherwise the situation would prove quite dramatically counterproductive. (The PCs would be swept up and arrested for mass murder after clearing out their first den of marauding goblins)</p><p></p><p>Secondly I would assume that the sorcerer does not follow the god of magic (a fair bet based on his actions)</p><p></p><p>Thirdly I'm assuming that the area is regulated under civil law, rather than a theocracy run by the church of magic.</p><p></p><p>Now for a question: Were the players prewarned about this clergy's unusually heightened sense of propriety with regard to sanctuary?</p><p></p><p>If not, then what I would see through the eyes of the player is a group of people <em>with whom I have no link or shared belief</em> first of all taking a completely unreasonable stance - the circumstances involved were not considered in the slightest, and secondly acting as a self appointed authority over my actions, apparently without ANY legal precedent.</p><p></p><p>In other words I would see this church assuming the role of the big kid at school, demanding lunch money from the kids he (more or less arbitrarily) decides he doesn't like. </p><p></p><p>Worse still (depending heavily on how the situation was handled) it might look a lot like the DM is deciding to throw his weight around, and show the players who's boss, which is always destructive to the mood of a game. If in the next session some very high level cleric comes along and drops an irresistable, unremovable curse on the sorcerer it'll look a lot like railroading, particularly if the cleric does not in turn suffer consequences for his actions under civil law. At worst they should probably withold their services, and even this they do at their own risk. The sorcerer, charasmatic chap that he is can paint them in a <em>very</em> bad light under the public eye, hinting at links between their church and the atrocities committed by the BBEG.</p><p></p><p>On the other hand, if this faith has some kind of theocratic authority, and the players had some warning that they might react this way go nuts. Even in this situation though keep in mind that the clergy may be wary of public opinion.</p><p></p><p></p><p>I may be way off base, but that is the picture I'm seeing.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1045372, member: 6982"] OK establishing a few assumptions here Firstly in standard adventurous form the adventuring PCs go out and slay BEGs big and small on a daily basis; therefore I would assume there is no law against such vigilanteism, or that the PCs have some enabling official position, as otherwise the situation would prove quite dramatically counterproductive. (The PCs would be swept up and arrested for mass murder after clearing out their first den of marauding goblins) Secondly I would assume that the sorcerer does not follow the god of magic (a fair bet based on his actions) Thirdly I'm assuming that the area is regulated under civil law, rather than a theocracy run by the church of magic. Now for a question: Were the players prewarned about this clergy's unusually heightened sense of propriety with regard to sanctuary? If not, then what I would see through the eyes of the player is a group of people [i]with whom I have no link or shared belief[/i] first of all taking a completely unreasonable stance - the circumstances involved were not considered in the slightest, and secondly acting as a self appointed authority over my actions, apparently without ANY legal precedent. In other words I would see this church assuming the role of the big kid at school, demanding lunch money from the kids he (more or less arbitrarily) decides he doesn't like. Worse still (depending heavily on how the situation was handled) it might look a lot like the DM is deciding to throw his weight around, and show the players who's boss, which is always destructive to the mood of a game. If in the next session some very high level cleric comes along and drops an irresistable, unremovable curse on the sorcerer it'll look a lot like railroading, particularly if the cleric does not in turn suffer consequences for his actions under civil law. At worst they should probably withold their services, and even this they do at their own risk. The sorcerer, charasmatic chap that he is can paint them in a [i]very[/i] bad light under the public eye, hinting at links between their church and the atrocities committed by the BBEG. On the other hand, if this faith has some kind of theocratic authority, and the players had some warning that they might react this way go nuts. Even in this situation though keep in mind that the clergy may be wary of public opinion. I may be way off base, but that is the picture I'm seeing. [/QUOTE]
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