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One Annoyed God + One Stuborn Player
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<blockquote data-quote="GMVictory" data-source="post: 1045620" data-attributes="member: 10877"><p>Centaur I've also seen the original thread where this was discussed as well.</p><p></p><p>Even if the BBEG was there to pray for his soul and not healing, the PCs actions were disrespectful to the church. Though the actions may not have been criminal, there should be consequences. </p><p></p><p>I recommend that the church does nothing directly to or against the character. No one is to deal with or aid the offender. Nor are they to act against him, unless it would be proper to do so (defending yourself, protecting others, etc.)</p><p></p><p>Other churches would probably do the same since they wouldn't want someone who would show such disrespect to the largest faith around them either. Does the character have some distinctive features or equipment because that description would get around and business people and others start turning him away or charge outrageous prices.</p><p></p><p>The social wheel can grind just as much or more than direct punishment can accomplish. I prefer going the indirect route first, then adding on more (and becoming more direct) if the player keeps provoking it.</p><p></p><p>Btw, it appears you've got a player who wants to kill things, take their stuff, and to heck with consequences. This seems to be contrary to the kind of game you want to run. There are several fine video games for the PC, PS2, X-box, etc that could accomodate him. If he wants to get away from home since he can't hog the TV or computer playing those kind of games, maybe you could hook him up that way? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GMVictory, post: 1045620, member: 10877"] Centaur I've also seen the original thread where this was discussed as well. Even if the BBEG was there to pray for his soul and not healing, the PCs actions were disrespectful to the church. Though the actions may not have been criminal, there should be consequences. I recommend that the church does nothing directly to or against the character. No one is to deal with or aid the offender. Nor are they to act against him, unless it would be proper to do so (defending yourself, protecting others, etc.) Other churches would probably do the same since they wouldn't want someone who would show such disrespect to the largest faith around them either. Does the character have some distinctive features or equipment because that description would get around and business people and others start turning him away or charge outrageous prices. The social wheel can grind just as much or more than direct punishment can accomplish. I prefer going the indirect route first, then adding on more (and becoming more direct) if the player keeps provoking it. Btw, it appears you've got a player who wants to kill things, take their stuff, and to heck with consequences. This seems to be contrary to the kind of game you want to run. There are several fine video games for the PC, PS2, X-box, etc that could accomodate him. If he wants to get away from home since he can't hog the TV or computer playing those kind of games, maybe you could hook him up that way? :) [/QUOTE]
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