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One Annoyed God + One Stuborn Player
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<blockquote data-quote="Graf" data-source="post: 1079466" data-attributes="member: 3087"><p>Probably coming a little bit late here. Anyway...</p><p>I concur, relatively strongly, with Centaur's desire to punish the PC.</p><p></p><p>While I think a lot of people feel like this is sudden and unwarranted the other PC was fully prepared to do a minor penance and be done with it -before- the DM said something. So it was fairly clear that their action would have repercussions.</p><p></p><p>Lets be clear:</p><p>1. A person was murdered</p><p>2. The perpetrators used deception and guile</p><p>3. They flaunted inviolate rules of the church</p><p>4. There seems to have been little reason to have had to have killed the BBEG right then. Was he in the middle of casting a powerful spell that would have destroyed the city? Slaughtering innocents? No. He was getting healing.</p><p></p><p>So the PCs basically wandered into a major metropolis, killed someone without recourse to the laws that (I'm assuming) are designed to punish the guilty. I'm sure there are plenty of evil people in the city. Just going around and slaughtering them is probably not OK.</p><p></p><p>So this guy plays an action hero type? So what. If I play an evil blackguard and slaughter a kid because I think it'll make my god happy does that mean that the DM can't have repercussions because "I'm playing my character"?</p><p>Bull <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> he can't! That kind of I-always-have-to-get-my-way-and-the-rules-should-never-apply-to-me "roleplaying" is lame. The character went out and did something that they knew was against the rules, and now he's going to get in trouble. He made his choices and that's that.</p><p></p><p>The idea that a god won't do anything is also weird. Gods provide customized spells on a daily basis to their clergy in D&D. Many worlds, including FR, have something like Mystra's Curse: Break a rule (in FR I think it's using another wizards symbol) and bad things happen to you.</p><p>Breaking the sanctuary of a LN god of magic for no particular reason* is going to have repercussions. Everybody knows about the rule, people who break it get the curse. It's not the god appearing directly in your game it's the side effect of living in a magical world.</p><p>*=As more than a few people have pointed out the god doesn't care about the character or the situation. So from the god's standpoint while the mortal feels it has a very good reason for breaking the sanctuary the god wouldn't see it that way. Arbitrary? Sure. It's a LAWFUL god. </p><p></p><p>The PC should have 24 hours (or a week or whatever the appropriate period of time is) to repent and get the clergy to do intervene on the gods side. Otherwise an appropriate magical effect naturally occurs as a result of the PCs action.</p><p></p><p>I suggest 1. His spells suffer a -4 DC to saves or 2. Must make concentration checks every time casts spell. Other more general curses are possible, but why not be specific?</p><p></p><p>Last point: If the church is a powerful organization in your world, and 99% of the people on your world take the Sanctuary of your church seriously then it undermines the sense of verisimilitude of your world if people can openly break this Sanctuary rule whenever they want. As long as something is a rule that applies equally to everyone it strengthens and enhances the feeling that a world is real.</p></blockquote><p></p>
[QUOTE="Graf, post: 1079466, member: 3087"] Probably coming a little bit late here. Anyway... I concur, relatively strongly, with Centaur's desire to punish the PC. While I think a lot of people feel like this is sudden and unwarranted the other PC was fully prepared to do a minor penance and be done with it -before- the DM said something. So it was fairly clear that their action would have repercussions. Lets be clear: 1. A person was murdered 2. The perpetrators used deception and guile 3. They flaunted inviolate rules of the church 4. There seems to have been little reason to have had to have killed the BBEG right then. Was he in the middle of casting a powerful spell that would have destroyed the city? Slaughtering innocents? No. He was getting healing. So the PCs basically wandered into a major metropolis, killed someone without recourse to the laws that (I'm assuming) are designed to punish the guilty. I'm sure there are plenty of evil people in the city. Just going around and slaughtering them is probably not OK. So this guy plays an action hero type? So what. If I play an evil blackguard and slaughter a kid because I think it'll make my god happy does that mean that the DM can't have repercussions because "I'm playing my character"? Bull :):):):)ing :):):):) he can't! That kind of I-always-have-to-get-my-way-and-the-rules-should-never-apply-to-me "roleplaying" is lame. The character went out and did something that they knew was against the rules, and now he's going to get in trouble. He made his choices and that's that. The idea that a god won't do anything is also weird. Gods provide customized spells on a daily basis to their clergy in D&D. Many worlds, including FR, have something like Mystra's Curse: Break a rule (in FR I think it's using another wizards symbol) and bad things happen to you. Breaking the sanctuary of a LN god of magic for no particular reason* is going to have repercussions. Everybody knows about the rule, people who break it get the curse. It's not the god appearing directly in your game it's the side effect of living in a magical world. *=As more than a few people have pointed out the god doesn't care about the character or the situation. So from the god's standpoint while the mortal feels it has a very good reason for breaking the sanctuary the god wouldn't see it that way. Arbitrary? Sure. It's a LAWFUL god. The PC should have 24 hours (or a week or whatever the appropriate period of time is) to repent and get the clergy to do intervene on the gods side. Otherwise an appropriate magical effect naturally occurs as a result of the PCs action. I suggest 1. His spells suffer a -4 DC to saves or 2. Must make concentration checks every time casts spell. Other more general curses are possible, but why not be specific? Last point: If the church is a powerful organization in your world, and 99% of the people on your world take the Sanctuary of your church seriously then it undermines the sense of verisimilitude of your world if people can openly break this Sanctuary rule whenever they want. As long as something is a rule that applies equally to everyone it strengthens and enhances the feeling that a world is real. [/QUOTE]
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