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<blockquote data-quote="UngeheuerLich" data-source="post: 8781823" data-attributes="member: 59057"><p>I could see half-feats to make uneven scores even. Other than that, having a higher array would be possible. I think however that an 18 at level 1 is too much.</p><p></p><p>But then we should dissociate attributes from everything besides skills (as you suggested otherwise) and few othere things (which I would suggest).</p><p></p><p>At least we should not expect stats to increase at all.</p><p></p><p>Maybe Str as requirements for high damaging weapons, dex for light armor cl (you can circumvent the requirement with heavy armor), con for hp, int for bonus proficiencies in tools and languages, wis... maybe Initiative (as initiative nowadays is more awareness in the first round of combat) and cha for attracting followers...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8781823, member: 59057"] I could see half-feats to make uneven scores even. Other than that, having a higher array would be possible. I think however that an 18 at level 1 is too much. But then we should dissociate attributes from everything besides skills (as you suggested otherwise) and few othere things (which I would suggest). At least we should not expect stats to increase at all. Maybe Str as requirements for high damaging weapons, dex for light armor cl (you can circumvent the requirement with heavy armor), con for hp, int for bonus proficiencies in tools and languages, wis... maybe Initiative (as initiative nowadays is more awareness in the first round of combat) and cha for attracting followers... [/QUOTE]
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