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<blockquote data-quote="Helfdan" data-source="post: 6068670" data-attributes="member: 11732"><p><strong>Borhald Threndor</strong></p><p></p><p>Borhald Threndor </p><p>Male human Ranger 3</p><p>NG Medium humanoid </p><p><strong>Init</strong> +2; <strong>Senses</strong> Perception +10 </p><p><strong>Languages</strong> Common, Elven </p><p><strong>AC</strong> 19, touch 13, flat-footed 17 (+2 Dex, +6 armor, +1 ring) </p><p><strong>HP</strong> 35 (3 HD) </p><p><strong>Resist</strong>: <strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +5 (+2 vs. fear)</p><p><strong>Spd</strong> 20 ft. (4 squares) </p><p><strong>Melee</strong> mwk longsword +8 (1d8+3/19–20) </p><p><strong>Melee</strong> mwk longsword +6 (1d8+3/19–20) and short sword +4 (1d6+1/ 19 -20) </p><p><strong>Ranged</strong> longbow +5 (1d8/x3) </p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +6; <strong>CMD</strong> 18 </p><p><strong>Combat Gear</strong>: potion of cure light wounds </p><p><strong>Ranger Spells Prepared</strong> -</p><p><strong>Abilities</strong> Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 8 </p><p><strong>SQ</strong> Courageous, Militia veteran (survival), Favored enemies (+2 vs. goblinoids), Track (+1), Wild Empathy (+2), Favored Terrain (forest +2)</p><p><strong>Feats</strong> Alertness, Endurance(B), Iron Will, Two-Weapon Fighting(B), Weapon Focus: Longsword </p><p><strong>Skills</strong> Acrobatics (1) +0, Climb (2) +5, Handle Animal (1) +3, Heal (3) +8, Knowledge (nature) (1) +5, Knowledge (geography) (1) +5, Perception (3) +10, Ride (3) +5, Stealth (3) +5, Survival (3) +10/+11 to track, Swim (3) +6</p><p><strong>Possessions</strong> combat gear plus ring of protection +1, masterwork breastplate, masterwork long sword, 2 daggers, short sword, composite longbow (+3), throwing axe, quiver w/ 20 arrows, backpack, bedroll, flint and steel, belt pouch, whetstone, water skin, 7 days' trail rations, 2 torches, sack, silk rope, grappling hook, climber’s kit, healer’s kit (10 uses)</p><p></p><p>13gp, 2sp, 6cp</p><p></p><p>[sblock=Math]</p><p>Str 5 (+2 racial)</p><p>Dex 5</p><p>Con 5</p><p>Int 2</p><p>Wis 5</p><p>Cha -2</p><p>Total: 20</p><p></p><p>ring of protection +1 (2000gp)</p><p>masterwork breastplate (350gp, 30#)</p><p>masterwork long sword (315gp, 4#)</p><p>2 daggers (4gp, 2#)</p><p>short sword (10 gp, 2#)</p><p>composite longbow (+3) (400gp, 3#)</p><p>throwing axe (8gp, 2#)</p><p>quiver w/ 20 arrows (1gp, 3#)</p><p>backpack (2gp, 2#)</p><p>bedroll (1sp, 5#)</p><p>flint and steel (1gp)</p><p>belt pouch (1gp, 0.5#)</p><p>whetstone (2cp, 1#)</p><p>water skin (1gp, 4#)</p><p>7 days' trail rations (3.5gp, 7#)</p><p>2 torches (2cp, 2#)</p><p>sack (1sp, 0.5#)</p><p>silk rope (10gp, 5#)</p><p>grappling hook (1gp, 4#)</p><p>climber’s kit (80gp, 5#)</p><p>healer’s kit (10 uses) (50gp, 1#)</p><p>potion: cure light wounds (50gp)</p><p></p><p>Total cost: 3,286gp, 7 sp, 4cp</p><p>Remaining funds: 13gp, 2 sp, 6cp</p><p></p><p>Encumbrance: 78#</p><p>[/sblock]</p><p></p><p><strong>Description</strong></p><p>Borhald has fair skin, sandy hair, and cold blue eyes. He stands over six feet tall, and though more athletic than muscle-bound, his broad shoulders attest to both his sword-practice and Northern blood. His hair is shoulder length, and his ruggedly handsome face is usually clean shaven. He dresses in worn but well-kept homespun and leather, and favors knee-high traveler's boots. His sturdy breastplate and greaves are plain but well-forged. His broad leather belt holds a long sword at the left hip, balanced by a short sword at the right. When traveling, he favors a dark green cloak, over which he straps a hunting bow, quiver of arrows, and a light pack. A short-axe and a brace of knives complete his armaments. </p><p></p><p>Borhald is a rough and ready woodsman, who is driven by the wanderlust inherited from both sides of his family. He feels at his best while traveling, and wishes to see as much of the world, (particularly its forests, rivers, and mountain meadows) as he can. He seems taciturn, but this is mostly due to his habit of staying quiet to better survive in the wild. However, he is not humorless, and is prone to show his humor at the oddest, moments, such as during combat. He also has a strong moral core, and can rarely help himself from championing the perceived underdog.</p><p></p><p><strong>Background</strong></p><p></p><p>Borhald was born in a small forest village. His father was a man-at-arms from a local city-state, and his mother the daughter of a Northman raider who fled south to escape a blood-feud. His father taught him the use of weapons, and how to live off the land, and on coming of age he naturally followed the path of the huntsman... although his mother's warrior blood led him to prefer swordplay to archery. He has made a living as a hunter and caravan guide/guard in the vast forests of his homeland, and honed his combat skills in many skirmishes against humanoid raiders, human bandits, and other foes.</p></blockquote><p></p>
[QUOTE="Helfdan, post: 6068670, member: 11732"] [b]Borhald Threndor[/b] Borhald Threndor Male human Ranger 3 NG Medium humanoid [B]Init[/B] +2; [B]Senses[/B] Perception +10 [B]Languages[/B] Common, Elven [B]AC[/B] 19, touch 13, flat-footed 17 (+2 Dex, +6 armor, +1 ring) [B]HP[/B] 35 (3 HD) [B]Resist[/B]: [B]Fort[/B] +5, [B]Ref[/B] +5, [B]Will[/B] +5 (+2 vs. fear) [B]Spd[/B] 20 ft. (4 squares) [B]Melee[/B] mwk longsword +8 (1d8+3/19–20) [B]Melee[/B] mwk longsword +6 (1d8+3/19–20) and short sword +4 (1d6+1/ 19 -20) [B]Ranged[/B] longbow +5 (1d8/x3) [B]Base Atk[/B] +3; [B]CMB[/B] +6; [B]CMD[/B] 18 [B]Combat Gear[/B]: potion of cure light wounds [B]Ranger Spells Prepared[/B] - [B]Abilities[/B] Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 8 [B]SQ[/B] Courageous, Militia veteran (survival), Favored enemies (+2 vs. goblinoids), Track (+1), Wild Empathy (+2), Favored Terrain (forest +2) [B]Feats[/B] Alertness, Endurance(B), Iron Will, Two-Weapon Fighting(B), Weapon Focus: Longsword [B]Skills[/B] Acrobatics (1) +0, Climb (2) +5, Handle Animal (1) +3, Heal (3) +8, Knowledge (nature) (1) +5, Knowledge (geography) (1) +5, Perception (3) +10, Ride (3) +5, Stealth (3) +5, Survival (3) +10/+11 to track, Swim (3) +6 [B]Possessions[/B] combat gear plus ring of protection +1, masterwork breastplate, masterwork long sword, 2 daggers, short sword, composite longbow (+3), throwing axe, quiver w/ 20 arrows, backpack, bedroll, flint and steel, belt pouch, whetstone, water skin, 7 days' trail rations, 2 torches, sack, silk rope, grappling hook, climber’s kit, healer’s kit (10 uses) 13gp, 2sp, 6cp [sblock=Math] Str 5 (+2 racial) Dex 5 Con 5 Int 2 Wis 5 Cha -2 Total: 20 ring of protection +1 (2000gp) masterwork breastplate (350gp, 30#) masterwork long sword (315gp, 4#) 2 daggers (4gp, 2#) short sword (10 gp, 2#) composite longbow (+3) (400gp, 3#) throwing axe (8gp, 2#) quiver w/ 20 arrows (1gp, 3#) backpack (2gp, 2#) bedroll (1sp, 5#) flint and steel (1gp) belt pouch (1gp, 0.5#) whetstone (2cp, 1#) water skin (1gp, 4#) 7 days' trail rations (3.5gp, 7#) 2 torches (2cp, 2#) sack (1sp, 0.5#) silk rope (10gp, 5#) grappling hook (1gp, 4#) climber’s kit (80gp, 5#) healer’s kit (10 uses) (50gp, 1#) potion: cure light wounds (50gp) Total cost: 3,286gp, 7 sp, 4cp Remaining funds: 13gp, 2 sp, 6cp Encumbrance: 78# [/sblock] [B]Description[/B] Borhald has fair skin, sandy hair, and cold blue eyes. He stands over six feet tall, and though more athletic than muscle-bound, his broad shoulders attest to both his sword-practice and Northern blood. His hair is shoulder length, and his ruggedly handsome face is usually clean shaven. He dresses in worn but well-kept homespun and leather, and favors knee-high traveler's boots. His sturdy breastplate and greaves are plain but well-forged. His broad leather belt holds a long sword at the left hip, balanced by a short sword at the right. When traveling, he favors a dark green cloak, over which he straps a hunting bow, quiver of arrows, and a light pack. A short-axe and a brace of knives complete his armaments. Borhald is a rough and ready woodsman, who is driven by the wanderlust inherited from both sides of his family. He feels at his best while traveling, and wishes to see as much of the world, (particularly its forests, rivers, and mountain meadows) as he can. He seems taciturn, but this is mostly due to his habit of staying quiet to better survive in the wild. However, he is not humorless, and is prone to show his humor at the oddest, moments, such as during combat. He also has a strong moral core, and can rarely help himself from championing the perceived underdog. [B]Background[/B] Borhald was born in a small forest village. His father was a man-at-arms from a local city-state, and his mother the daughter of a Northman raider who fled south to escape a blood-feud. His father taught him the use of weapons, and how to live off the land, and on coming of age he naturally followed the path of the huntsman... although his mother's warrior blood led him to prefer swordplay to archery. He has made a living as a hunter and caravan guide/guard in the vast forests of his homeland, and honed his combat skills in many skirmishes against humanoid raiders, human bandits, and other foes. [/QUOTE]
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