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One Cantrip to Rule Them All
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4318658" data-attributes="member: 1704"><p>For my game I want just a tad less magical oomph from Cantrips, such as a lesser range for Ghost Sound, not having Light make torches obsolete for any party with a wizard (and no sunrods either), and no simply minor action to create a Mage Hand. So I folded them into the Prestidigitation Cantrip as the one and only, bumped its range up one (to 3 squares) so the other powers of it have a little more range, and now all 3 of the previously separate effects require a standard action to initiate and minor to sustain. Anyway, in case anyone is interested:</p><p></p><p><strong>Prestidigitation </strong>Wizard Cantrip</p><p>Standard; Arcane; Ranged 3</p><p>Effect: Use this cantrip to accomplish one of the effects given below:</p><ul> <li data-xf-list-type="ul">Cause an object or unoccupied square in range to shed dim or bright light extending up to 4 squares away; a move action can be used to move the light up to 6 squares; sustain minor; extinguished as free action or if leaves range.</li> <li data-xf-list-type="ul">(Illusion)As above but instead of light, a sound emanates from an object or unoccupied square, as quiet as a whisper or as loud as a yelling or fighting creature; you can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone; if you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.</li> <li data-xf-list-type="ul">(Conjuration) As above but instead of light/sound, you conjure an invisible or spectral floating hand that picks up, moves, and/or manipulates an unattended adjacent object weighing 20 pounds or less; if you are holding the object when you use this power, the hand can move the object into a pack/ pouch/sheath/similar container and simultaneously move any one object carried/worn anywhere on your body into your hand; as part of the minor action to sustain, you can cause it to pick up or manipulate a different unattended object; further, as a free action, you can cause the hand to drop an object it is holding.</li> <li data-xf-list-type="ul">Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor; sustain minor.</li> <li data-xf-list-type="ul">Color, clean, or soil items in 1 cubic foot for up to 1 hour.</li> <li data-xf-list-type="ul">Instantly light (or snuff out) a candle, a torch, or a small campfire.</li> <li data-xf-list-type="ul">Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.</li> <li data-xf-list-type="ul">Make a small mark or symbol appear on a surface for up to 1 hour.</li> <li data-xf-list-type="ul">Produce out of nothingness a small item or image that exists until the end of your next turn.</li> <li data-xf-list-type="ul">Make a small, handheld item invisible until the end of your next turn.</li> </ul><p>Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.</p><p><strong>Special</strong>: You can have up to three prestidigitation effects active at one time.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4318658, member: 1704"] For my game I want just a tad less magical oomph from Cantrips, such as a lesser range for Ghost Sound, not having Light make torches obsolete for any party with a wizard (and no sunrods either), and no simply minor action to create a Mage Hand. So I folded them into the Prestidigitation Cantrip as the one and only, bumped its range up one (to 3 squares) so the other powers of it have a little more range, and now all 3 of the previously separate effects require a standard action to initiate and minor to sustain. Anyway, in case anyone is interested: [B]Prestidigitation [/B]Wizard Cantrip Standard; Arcane; Ranged 3 Effect: Use this cantrip to accomplish one of the effects given below: [list] [*]Cause an object or unoccupied square in range to shed dim or bright light extending up to 4 squares away; a move action can be used to move the light up to 6 squares; sustain minor; extinguished as free action or if leaves range. [*](Illusion)As above but instead of light, a sound emanates from an object or unoccupied square, as quiet as a whisper or as loud as a yelling or fighting creature; you can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone; if you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. [*](Conjuration) As above but instead of light/sound, you conjure an invisible or spectral floating hand that picks up, moves, and/or manipulates an unattended adjacent object weighing 20 pounds or less; if you are holding the object when you use this power, the hand can move the object into a pack/ pouch/sheath/similar container and simultaneously move any one object carried/worn anywhere on your body into your hand; as part of the minor action to sustain, you can cause it to pick up or manipulate a different unattended object; further, as a free action, you can cause the hand to drop an object it is holding. [*]Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor; sustain minor. [*]Color, clean, or soil items in 1 cubic foot for up to 1 hour. [*]Instantly light (or snuff out) a candle, a torch, or a small campfire. [*]Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. [*]Make a small mark or symbol appear on a surface for up to 1 hour. [*]Produce out of nothingness a small item or image that exists until the end of your next turn. [*]Make a small, handheld item invisible until the end of your next turn. [/list] Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. [B]Special[/B]: You can have up to three prestidigitation effects active at one time. [/QUOTE]
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