Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One class parties - which would work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4806005" data-attributes="member: 3146"><p>My vote for best 5 character party: warlords. It's a high complexity party concept but as long as you're in melee you're likely to end up with everyone going twice in the key round--three times if action points are included (and those actions will be 2-3 times as effective as normal due to the stacking bonuses from warlord presence (action point and get 1/2 taclord's int to atk, +taclord and resc lord int +1/2 level to damage, heal 1/2 lvl + insp lord cha bonus, make a save with +cha, and, if you hit, get an extra basic attack--ouch!) with hefty bonuses from things like warlord's favor and adaptive stratagem or warlord's strike or war of attrition.</p><p></p><p>The weakness of such a party would be ranged capability but selective multiclassing (taclord and resourceful warlord both have the potential to multiclass with wizard effectively and bravura and inspiring can multiclass with sorceror) can mitigate that--and in the end javalins don't completely suck.</p><p></p><p>If you want a party that will probably not work: 5 shamans. Their powers are great but their defenses tend to be weak and none of their powers or abilities are suited for melee--nor are they particularly good at avoiding it. If they couldn't just use their spirit companions to wall off their enemies (a tactic which would probably not work reliably--even with five spirit companions), they would probably be in real trouble.</p><p></p><p>5 rogues would probably work but would be prone to TPK. They would work well together to sneak around and avoid encounters but rogues tend to have lower healing surges than other characters and little self-healing and are thus vulnerable to a string of luck rolls. Also, they depend on positioning more heavily than other strikers and would probably face trouble if a string of unlucky rolls ruined their position.</p><p></p><p>I also suspect that a 5 warlock party would be in trouble. Warlocks can cover a range of roles but they would run into issues with not being able to curse and collect pact boons.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4806005, member: 3146"] My vote for best 5 character party: warlords. It's a high complexity party concept but as long as you're in melee you're likely to end up with everyone going twice in the key round--three times if action points are included (and those actions will be 2-3 times as effective as normal due to the stacking bonuses from warlord presence (action point and get 1/2 taclord's int to atk, +taclord and resc lord int +1/2 level to damage, heal 1/2 lvl + insp lord cha bonus, make a save with +cha, and, if you hit, get an extra basic attack--ouch!) with hefty bonuses from things like warlord's favor and adaptive stratagem or warlord's strike or war of attrition. The weakness of such a party would be ranged capability but selective multiclassing (taclord and resourceful warlord both have the potential to multiclass with wizard effectively and bravura and inspiring can multiclass with sorceror) can mitigate that--and in the end javalins don't completely suck. If you want a party that will probably not work: 5 shamans. Their powers are great but their defenses tend to be weak and none of their powers or abilities are suited for melee--nor are they particularly good at avoiding it. If they couldn't just use their spirit companions to wall off their enemies (a tactic which would probably not work reliably--even with five spirit companions), they would probably be in real trouble. 5 rogues would probably work but would be prone to TPK. They would work well together to sneak around and avoid encounters but rogues tend to have lower healing surges than other characters and little self-healing and are thus vulnerable to a string of luck rolls. Also, they depend on positioning more heavily than other strikers and would probably face trouble if a string of unlucky rolls ruined their position. I also suspect that a 5 warlock party would be in trouble. Warlocks can cover a range of roles but they would run into issues with not being able to curse and collect pact boons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One class parties - which would work?
Top