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<blockquote data-quote="Master of Monkeys" data-source="post: 202958" data-attributes="member: 4591"><p><span style="color: silver">I am sure this has been mentioned in this board system plenty, but I have never seen it and was wondering about it.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">It started the other day when I was thinking about my new campaign and the classes I wanted, I was thinking about the barbarian and how he was just a fighter with a few extra abilities, and then I thought about getting rid of the barbarian, and the more I thought about it, the more I realised every class isn't <em>really</em> needed. With the right feats offered, and use a feats and skills system for casting, you could easily make do with just one class, two if you want rogues to be a class.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">The class would probably look like:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span>[CODE][SIZE=3][COLOR=firebrick][B] Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special[/B]</p><p> 1 +0 +0 +0 +0 Bonus feat</p><p> 2 +1 +0 +0 +0 Bonus feat</p><p> 3 +1 +1 +1 +1 Bonus feat</p><p> 4 +2 +1 +1 +1 Bonus feat</p><p> 5 +2 +1 +1 +1 Bonus feat</p><p> 6 +3 +2 +2 +2 Bonus feat</p><p> 7 +3 +2 +2 +2 Bonus feat</p><p> 8 +4 +2 +2 +2 Bonus feat</p><p> 9 +4 +3 +3 +3 Bonus feat</p><p> 10 +5 +3 +3 +3 Bonus feat</p><p> 11 +5 +3 +3 +3 Bonus feat</p><p> 12 +6/+1 +4 +4 +4 Bonus feat</p><p> 13 +6/+1 +4 +4 +4 Bonus feat</p><p> 14 +7/+2 +4 +4 +4 Bonus feat</p><p> 15 +7/+2 +5 +5 +5 Bonus feat</p><p> 16 +8/+3 +5 +5 +5 Bonus feat</p><p> 17 +8/+3 +5 +5 +5 Bonus feat</p><p> 18 +9/+4 +6 +6 +6 Bonus feat</p><p> 19 +9/+4 +6 +6 +6 Bonus feat</p><p> 20 +10/+5 +6 +6 +6 Bonus feat[/COLOR][/SIZE][/CODE] </p><p><span style="color: silver"></span></p><p><span style="color: silver">The classes could be represented as follows</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Barbarian: take feats that improve movement, hitpoints, and rage</span></p><p><span style="color: silver">Bard: take some magic feats, some skill focus feats</span></p><p><span style="color: silver">Cleric: take magic feats</span></p><p><span style="color: silver">Druid: take magic feats, shapechange feats</span></p><p><span style="color: silver">Fighter: take combat feats</span></p><p><span style="color: silver">Monk: take unarmed combat feats</span></p><p><span style="color: silver">Paladin: take some magic feats, some combat feats</span></p><p><span style="color: silver">Ranger: take some magic feats, some combat feats</span></p><p><span style="color: silver">Rogue: take some sneak attack feats, some skill focus feats</span></p><p><span style="color: silver">Sorcerer: take magic feats</span></p><p><span style="color: silver">Wizard: take magic feats</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">I realise that under this system, there would have to be a whole lot of new feats to represent abilities that classes have, and long feat chains to allow things like a monk-like guy getting stunning attack earlier than any other character can.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">I realise a rogue is more than just a few skill focus feats and sneak attack, so there would have to be feats that gave extra class skills and more skill points.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">This also means feats would be a lot more powerful and the old feats would have to be remade to be stronger, or there would have to be two types of feats.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Anyone reading this could just as easily take the other stance and say what D&D needs is to get rid of the fighter and make classes more specialized, well yeah, but this seemed easier.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">In conclusion, I realise you don't really <em>need</em> more than one class, and you don't really <em>need</em> to play D&D either, but still, its just an idea.</span></p></blockquote><p></p>
[QUOTE="Master of Monkeys, post: 202958, member: 4591"] [COLOR=silver]I am sure this has been mentioned in this board system plenty, but I have never seen it and was wondering about it. It started the other day when I was thinking about my new campaign and the classes I wanted, I was thinking about the barbarian and how he was just a fighter with a few extra abilities, and then I thought about getting rid of the barbarian, and the more I thought about it, the more I realised every class isn't [I]really[/I] needed. With the right feats offered, and use a feats and skills system for casting, you could easily make do with just one class, two if you want rogues to be a class. The class would probably look like: [/COLOR][CODE][SIZE=3][COLOR=firebrick][B] Base Fort Ref Will Level Attack Bonus Save Save Save Special[/B] 1 +0 +0 +0 +0 Bonus feat 2 +1 +0 +0 +0 Bonus feat 3 +1 +1 +1 +1 Bonus feat 4 +2 +1 +1 +1 Bonus feat 5 +2 +1 +1 +1 Bonus feat 6 +3 +2 +2 +2 Bonus feat 7 +3 +2 +2 +2 Bonus feat 8 +4 +2 +2 +2 Bonus feat 9 +4 +3 +3 +3 Bonus feat 10 +5 +3 +3 +3 Bonus feat 11 +5 +3 +3 +3 Bonus feat 12 +6/+1 +4 +4 +4 Bonus feat 13 +6/+1 +4 +4 +4 Bonus feat 14 +7/+2 +4 +4 +4 Bonus feat 15 +7/+2 +5 +5 +5 Bonus feat 16 +8/+3 +5 +5 +5 Bonus feat 17 +8/+3 +5 +5 +5 Bonus feat 18 +9/+4 +6 +6 +6 Bonus feat 19 +9/+4 +6 +6 +6 Bonus feat 20 +10/+5 +6 +6 +6 Bonus feat[/COLOR][/SIZE][/CODE] [COLOR=silver] The classes could be represented as follows Barbarian: take feats that improve movement, hitpoints, and rage Bard: take some magic feats, some skill focus feats Cleric: take magic feats Druid: take magic feats, shapechange feats Fighter: take combat feats Monk: take unarmed combat feats Paladin: take some magic feats, some combat feats Ranger: take some magic feats, some combat feats Rogue: take some sneak attack feats, some skill focus feats Sorcerer: take magic feats Wizard: take magic feats I realise that under this system, there would have to be a whole lot of new feats to represent abilities that classes have, and long feat chains to allow things like a monk-like guy getting stunning attack earlier than any other character can. I realise a rogue is more than just a few skill focus feats and sneak attack, so there would have to be feats that gave extra class skills and more skill points. This also means feats would be a lot more powerful and the old feats would have to be remade to be stronger, or there would have to be two types of feats. Anyone reading this could just as easily take the other stance and say what D&D needs is to get rid of the fighter and make classes more specialized, well yeah, but this seemed easier. In conclusion, I realise you don't really [I]need[/I] more than one class, and you don't really [I]need[/I] to play D&D either, but still, its just an idea.[/COLOR] [/QUOTE]
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