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<blockquote data-quote="Master of Monkeys" data-source="post: 203104" data-attributes="member: 4591"><p><span style="color: silver">I think we should move it down to one class (you're right, its basically classless) and use a skills and feats casting system.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">I would probably do a system like the one that follows for arcane magic:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Arcane magic would still have the normal schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. Each of these schools becomes a skill, the characters rank in a skill determines his DC for resisting his spells as follows: DC = Level of the spell + Ranks in the school.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">The skills would have intelligence as their attribute and the first rank in the skill costs 4 because it is harder to first learn magic than to go on. Max ranks are equal to the characters level to reflect the plus 3 cost on the skill.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">At max ranks in these skills, this would place the the DC to resist spells at what it normally is for wizards.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">A first level pure arcane caster should be able to have one rank in each of those classes at first level with 2 + int modifier skill points x 4 left which means they would have to be able to get 10 + int modifier skill points per level. This would mean that wizard characters wouldn't be able to take combat abilities because they spend all their feats on extra skill points which makes sense.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">This system wouldn't work as is and is, because a rogue almost starts out with almost 10 + int modifier skill points per level and a lot of extra abilities, so to reflect that sneak attack and all the rogues other advantages are better than 2 more skill points a level, a lot of feats would have to be spent on getting new spells per day, which I totally left out because I haven't thought of a system yet.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">This makes humans better casters than every other race, which probably shouldn't be true based on the fact that I am trying to make this as much like normal D&D as possible. Another problem is that the magic skills would probably be the best ones, everyone would spend an extra feat and all their left over skill points on some sort of magic skill, which I guess in hindsight, isn't awful, the loss of a few abilities and skill points should give a class the ability to cast magic.</span></p></blockquote><p></p>
[QUOTE="Master of Monkeys, post: 203104, member: 4591"] [COLOR=silver]I think we should move it down to one class (you're right, its basically classless) and use a skills and feats casting system. I would probably do a system like the one that follows for arcane magic: Arcane magic would still have the normal schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. Each of these schools becomes a skill, the characters rank in a skill determines his DC for resisting his spells as follows: DC = Level of the spell + Ranks in the school. The skills would have intelligence as their attribute and the first rank in the skill costs 4 because it is harder to first learn magic than to go on. Max ranks are equal to the characters level to reflect the plus 3 cost on the skill. At max ranks in these skills, this would place the the DC to resist spells at what it normally is for wizards. A first level pure arcane caster should be able to have one rank in each of those classes at first level with 2 + int modifier skill points x 4 left which means they would have to be able to get 10 + int modifier skill points per level. This would mean that wizard characters wouldn't be able to take combat abilities because they spend all their feats on extra skill points which makes sense. This system wouldn't work as is and is, because a rogue almost starts out with almost 10 + int modifier skill points per level and a lot of extra abilities, so to reflect that sneak attack and all the rogues other advantages are better than 2 more skill points a level, a lot of feats would have to be spent on getting new spells per day, which I totally left out because I haven't thought of a system yet. This makes humans better casters than every other race, which probably shouldn't be true based on the fact that I am trying to make this as much like normal D&D as possible. Another problem is that the magic skills would probably be the best ones, everyone would spend an extra feat and all their left over skill points on some sort of magic skill, which I guess in hindsight, isn't awful, the loss of a few abilities and skill points should give a class the ability to cast magic.[/COLOR] [/QUOTE]
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