TarionzCousin
Second Most Angelic Devil Ever
When running 4E, I found myself making the combat terrain/scene more elaborate than previously with 3E; it seemed to me that 4E encouraged more complex combat scenes.Slightly more prosaic versions of "splitting the party" - I like designing 4e combat encounters with lots of space (both horizontal and vertical), and then making the players as a group have to operate across the whole of that space, therefore requiring different PCs to be in different places doing different things.
I'm trying to bring that same impulse to Pathfinder.
