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<blockquote data-quote="pemerton" data-source="post: 6300243" data-attributes="member: 42582"><p>Slightly more prosaic versions of "splitting the party" - I like designing 4e combat encounters with lots of space (both horizontal and vertical), and then making the players as a group have to operate across the whole of that space, therefore requiring different PCs to be in different places doing different things.</p><p></p><p>For instance, when the PCs fought Torog, several fell down the great pit that had opened up when Torog burst out of the ground. Hence the party had to operate as two "units" until they could rejoin (I think at one point the fighter PC was solo-ing Torog).</p><p></p><p>In the fight that preceded that, the PCs were in Torog's Soul Abattoir. This was a roughly circular room with a soul-filled pit at its bottom, a narrow catwalk over that to a bunch of machinery at the far end, and a perimeter walkway about 40' up the walls. The machinery was inflicting constant necrotic and psychic damage. So the PCs had to (i) get up onto the perimeter walkway to deal with the ranged attackers up there, (ii) get to the machinery along the narrow catwalk, and (iii) hold off the death titan who was at the entrance and had a very punishing 5 square radius aura. The fighter ended up solo-ing the titan for most of the fight, while the sorcerer dealt with the ranged attackers and the others concentrated on clearing the catwalk to get to the machinery.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra" target="_blank">Here're</a> some more examples. The last (hydra) fight especially used a lot of space and "splitting".</p></blockquote><p></p>
[QUOTE="pemerton, post: 6300243, member: 42582"] Slightly more prosaic versions of "splitting the party" - I like designing 4e combat encounters with lots of space (both horizontal and vertical), and then making the players as a group have to operate across the whole of that space, therefore requiring different PCs to be in different places doing different things. For instance, when the PCs fought Torog, several fell down the great pit that had opened up when Torog burst out of the ground. Hence the party had to operate as two "units" until they could rejoin (I think at one point the fighter PC was solo-ing Torog). In the fight that preceded that, the PCs were in Torog's Soul Abattoir. This was a roughly circular room with a soul-filled pit at its bottom, a narrow catwalk over that to a bunch of machinery at the far end, and a perimeter walkway about 40' up the walls. The machinery was inflicting constant necrotic and psychic damage. So the PCs had to (i) get up onto the perimeter walkway to deal with the ranged attackers up there, (ii) get to the machinery along the narrow catwalk, and (iii) hold off the death titan who was at the entrance and had a very punishing 5 square radius aura. The fighter ended up solo-ing the titan for most of the fight, while the sorcerer dealt with the ranged attackers and the others concentrated on clearing the catwalk to get to the machinery. [url=http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra]Here're[/url] some more examples. The last (hydra) fight especially used a lot of space and "splitting". [/QUOTE]
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