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General Tabletop Discussion
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One Column vs Two Columns and other questions
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<blockquote data-quote="arwink" data-source="post: 2459635" data-attributes="member: 2292"><p>Look at the comments you've gotten on the thumb nails so far - the issues that most people are pointing to have little to do with the artwork, they have everything to do with the layout of your thumbnail (and, I'm assuming, the front cover of your product). </p><p></p><p>As for your problems with getting the one column layout up on RPGnow, I'm going to be blunt. A few people have commented on your posts being hard to read on this thread and in others, partially due to formating issues, and yet they continue to appear as solid blocks of text. This hardly inspires me with confidence on your choices in the product - even if the products are being laid out by someone else, you're the representative of the company that's visible here.</p><p></p><p>Your quote from the E-Publisher guide mentions a number of other important concerns alongside the note you're using to support your space, most of which are included in the excerpt you've put here. Single-column layout is easier to scroll around with on the screen, but it can also prove problematic when you're reading and comprehending large chunks of text at one time. It's also immersive, inviting the reader to plunge into the text and process everything at once like a short story, which isn't necessarily all that great for the quick scanning that's necessary for most game rules. I'd also suggest looking at your interior layout once again to be sure that the problem is with the single column rather than other isssues with the layout that you're overlooking. </p><p></p><p></p><p>One of the best pieces of advice I got when I was studying was to know *why* conventions are in place before trying to break them. Innovation is a great thing, but unless it's informed by practice and understanding of whats gone before it often ends up reinventing the wheel.</p></blockquote><p></p>
[QUOTE="arwink, post: 2459635, member: 2292"] Look at the comments you've gotten on the thumb nails so far - the issues that most people are pointing to have little to do with the artwork, they have everything to do with the layout of your thumbnail (and, I'm assuming, the front cover of your product). As for your problems with getting the one column layout up on RPGnow, I'm going to be blunt. A few people have commented on your posts being hard to read on this thread and in others, partially due to formating issues, and yet they continue to appear as solid blocks of text. This hardly inspires me with confidence on your choices in the product - even if the products are being laid out by someone else, you're the representative of the company that's visible here. Your quote from the E-Publisher guide mentions a number of other important concerns alongside the note you're using to support your space, most of which are included in the excerpt you've put here. Single-column layout is easier to scroll around with on the screen, but it can also prove problematic when you're reading and comprehending large chunks of text at one time. It's also immersive, inviting the reader to plunge into the text and process everything at once like a short story, which isn't necessarily all that great for the quick scanning that's necessary for most game rules. I'd also suggest looking at your interior layout once again to be sure that the problem is with the single column rather than other isssues with the layout that you're overlooking. One of the best pieces of advice I got when I was studying was to know *why* conventions are in place before trying to break them. Innovation is a great thing, but unless it's informed by practice and understanding of whats gone before it often ends up reinventing the wheel. [/QUOTE]
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