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One cool place from your campaign
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<blockquote data-quote="RangerWickett" data-source="post: 2236697" data-attributes="member: 63"><p>Briefly describe one cool place from your campaign.</p><p></p><p>I'll offer the Temple of Echoes Souls, a training ground for monk/psions who specialize in sensing the powers of others, then echoing those powers to enhance themselves. When you fight a monk of the echoed soul, you will have to face your own powers, plus whatever skills the monk possesses.</p><p></p><p>The temple has shown up in three games. In the first, the party went in so they could create a soul for one PC who had had his soul destroyed. It was discovered that the PC had once been a member of the temple, and he had been punished for his evil acts by having his soul destroyed. The monks, however, let the party go into the temple to take its test, sort of like the Cloister of Trials from Final Fantasy X. Each PC contributed some memory or part of his soul to create the new soul, but the player (Hamid) got to decide what he used or did not use for his soul.</p><p></p><p>It just so happened he took all the evil bits, consciously crafting the most evil soul he could. The campaign came to a climax soon thereafter, and the group was fairly happy with what had occured.</p><p></p><p> </p><p>In the next campaign, a new group of characters went to the temple to use its power to find an answer to a great mystery. They discovered that the temple had been sacked by one of its old students, who had become ineffably evil. With the aid of anti-psionic magic they were able to defeat him, and in the process they destroyed the temple.</p><p></p><p> </p><p>In my latest campaign, the climax of the campaign was at the ruins of the temple, where all the uncontrolled psionic power had opened a rift to the elemental plane of dream. The group chased the villain into the rift, then fought him in mental combat, almost falling prey to a trick that made them think they had escaped when they actually were still stuck inside. When they finally did kill the villain, they left his soul to be tortured by a remnant of the soul of Hamid's old PC that was still lingering, and then they sealed the planar rift, leaving the villain to be tormented forever.</p><p></p><p> </p><p>A lot of mileage out of one location.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2236697, member: 63"] Briefly describe one cool place from your campaign. I'll offer the Temple of Echoes Souls, a training ground for monk/psions who specialize in sensing the powers of others, then echoing those powers to enhance themselves. When you fight a monk of the echoed soul, you will have to face your own powers, plus whatever skills the monk possesses. The temple has shown up in three games. In the first, the party went in so they could create a soul for one PC who had had his soul destroyed. It was discovered that the PC had once been a member of the temple, and he had been punished for his evil acts by having his soul destroyed. The monks, however, let the party go into the temple to take its test, sort of like the Cloister of Trials from Final Fantasy X. Each PC contributed some memory or part of his soul to create the new soul, but the player (Hamid) got to decide what he used or did not use for his soul. It just so happened he took all the evil bits, consciously crafting the most evil soul he could. The campaign came to a climax soon thereafter, and the group was fairly happy with what had occured. In the next campaign, a new group of characters went to the temple to use its power to find an answer to a great mystery. They discovered that the temple had been sacked by one of its old students, who had become ineffably evil. With the aid of anti-psionic magic they were able to defeat him, and in the process they destroyed the temple. In my latest campaign, the climax of the campaign was at the ruins of the temple, where all the uncontrolled psionic power had opened a rift to the elemental plane of dream. The group chased the villain into the rift, then fought him in mental combat, almost falling prey to a trick that made them think they had escaped when they actually were still stuck inside. When they finally did kill the villain, they left his soul to be tortured by a remnant of the soul of Hamid's old PC that was still lingering, and then they sealed the planar rift, leaving the villain to be tormented forever. A lot of mileage out of one location. [/QUOTE]
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