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One cool place from your campaign
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<blockquote data-quote="demiurge1138" data-source="post: 2236793" data-attributes="member: 7451"><p>My favorite location from the last homebrew I ran was the Sea of Graves. </p><p></p><p>Two decades ago, the gnolls poured forth from the Dragonspine Mountains to raid the fertile farmlands of Termana, the largest city-state on the continent. Termana raised a great army, and the two forces clashed in battle for months and months. Finally, desperate to destroy the humans at any cost, gnoll necromancers opened a portal to the Negative Energy Plane in an abandoned Termanan graveyard.</p><p></p><p>The resulting explosion of necromantic energy decimated a hundred-mile radius, turning it into a barren wasteland, fit only for the dead. Both armies were nearly destroyed, and the Termanans fled, allowing the gnolls to be torn apart by their own raised dead.</p><p></p><p>The Sea of Graves, as it was dubbed, was sort of a Mournland before Eberron, full of undead horrors, wandering savage tribes of gnolls, giant insects, various aberrations adapted to the barren terrain, and even a few normal animals tough enough to hang on (like goats and ravens). </p><p></p><p>The heroes were tasked by the seven patriarchs of Termana to venture across the Sea of Graves to find a gnomish necromancer who lived on its far side. A Termanan exile, the necromancer was teleporting organs out of the bodies of those who had wronged him years before, and was implanting them into a flesh golem which he was trying to make truly alive. There, they were attacked by all number of undead, had to negotiate with gnolls in order to pass through their territory, and met a mad druid who lived in the Sea and was studying the life that managed to find a way to hold on.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2236793, member: 7451"] My favorite location from the last homebrew I ran was the Sea of Graves. Two decades ago, the gnolls poured forth from the Dragonspine Mountains to raid the fertile farmlands of Termana, the largest city-state on the continent. Termana raised a great army, and the two forces clashed in battle for months and months. Finally, desperate to destroy the humans at any cost, gnoll necromancers opened a portal to the Negative Energy Plane in an abandoned Termanan graveyard. The resulting explosion of necromantic energy decimated a hundred-mile radius, turning it into a barren wasteland, fit only for the dead. Both armies were nearly destroyed, and the Termanans fled, allowing the gnolls to be torn apart by their own raised dead. The Sea of Graves, as it was dubbed, was sort of a Mournland before Eberron, full of undead horrors, wandering savage tribes of gnolls, giant insects, various aberrations adapted to the barren terrain, and even a few normal animals tough enough to hang on (like goats and ravens). The heroes were tasked by the seven patriarchs of Termana to venture across the Sea of Graves to find a gnomish necromancer who lived on its far side. A Termanan exile, the necromancer was teleporting organs out of the bodies of those who had wronged him years before, and was implanting them into a flesh golem which he was trying to make truly alive. There, they were attacked by all number of undead, had to negotiate with gnolls in order to pass through their territory, and met a mad druid who lived in the Sea and was studying the life that managed to find a way to hold on. Demiurge out. [/QUOTE]
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