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One D&d and alignment: new approach
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<blockquote data-quote="Branduil" data-source="post: 8755043" data-attributes="member: 11617"><p>I am not a fan of alignment. IME there have been three primary uses of alignment in games:</p><p></p><p>1) Paladins using their canon-justified position as exemplar of "good" to commit war crimes</p><p>2) "Chaotic Neutral" characters who act in random, unbelievable, and violent ways, causing great damage to the party and the world</p><p>3) Players justifying war crimes against "always evil" races</p><p></p><p>I don't think it has historically been good for the game and it often enables toxic behavior from both players and DMs. Something like "devotion" could be good, really anything that is more about examining the motivations and needs of characters rather than "you got the good/evil/chaos/law juice in your veins" would be preferable.</p></blockquote><p></p>
[QUOTE="Branduil, post: 8755043, member: 11617"] I am not a fan of alignment. IME there have been three primary uses of alignment in games: 1) Paladins using their canon-justified position as exemplar of "good" to commit war crimes 2) "Chaotic Neutral" characters who act in random, unbelievable, and violent ways, causing great damage to the party and the world 3) Players justifying war crimes against "always evil" races I don't think it has historically been good for the game and it often enables toxic behavior from both players and DMs. Something like "devotion" could be good, really anything that is more about examining the motivations and needs of characters rather than "you got the good/evil/chaos/law juice in your veins" would be preferable. [/QUOTE]
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One D&d and alignment: new approach
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