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One D&d and alignment: new approach
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<blockquote data-quote="CreamCloud0" data-source="post: 8759583" data-attributes="member: 7034710"><p>I think part of what makes identifying ‘evil’ characters hard nowadays is the casual and normalised way players reach for violence and/or crime as the solution for so many of their problems(not that everyone does but it’s pretty much considered the norm to, although this is partly because the combat mechanics are such a focus in the rules), petty thief tried to pinch your wallet? Chase them down and kill em in the streets, A tribe of savage wood elves have been attacking the villagers? Just go in there and wipe em out real quick, Need a rare component from an exotic creature? Why find one to buy when you can just go hunt the beast down yourselves for it or steal it from someone who already has one.</p><p></p><p>Adventures already have such an entrenched mindset of <em>me and mine come first</em> and <em>violence is the first solution</em> even when being benevolent that for someone to actually be considered Evil to the rest of them they need to be pulling world conquering schemes or summoning demons or torturing puppies for kicks.</p><p></p><p>They could have just turned the thief over to the guards</p><p>They could have helped fortify the village and shore up their defensive walls</p><p>They could have traveled to the merchant city and dealt in bargaining and trade</p><p></p><p>But violence is easier.</p><p></p><p>Edit: i was listening to a podcast a little while back and the party needed dragonbone, their options were to:</p><p>1) steal from a city who worshiped bahamut main temple’s centrepiece dragonbone shrine that blessed the land with bounty</p><p>2) raid a settlement of morally dubious giants who collected dragonbone</p><p>3) venture into some harsh wasteland where an untouched dragon skeleton was</p><p>The speed at which <em>stealing from the temple</em> was considered and taken as the most viable option was incredible and the only reason they didn’t is because they discovered the NPC who suggested the idea and wanted their help had actually opposed their ruler for position of the crown and revealing them also meant revealing the plot to steal the shrine’s bones rendering that option unviable.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8759583, member: 7034710"] I think part of what makes identifying ‘evil’ characters hard nowadays is the casual and normalised way players reach for violence and/or crime as the solution for so many of their problems(not that everyone does but it’s pretty much considered the norm to, although this is partly because the combat mechanics are such a focus in the rules), petty thief tried to pinch your wallet? Chase them down and kill em in the streets, A tribe of savage wood elves have been attacking the villagers? Just go in there and wipe em out real quick, Need a rare component from an exotic creature? Why find one to buy when you can just go hunt the beast down yourselves for it or steal it from someone who already has one. Adventures already have such an entrenched mindset of [I]me and mine come first[/I] and [I]violence is the first solution[/I] even when being benevolent that for someone to actually be considered Evil to the rest of them they need to be pulling world conquering schemes or summoning demons or torturing puppies for kicks. They could have just turned the thief over to the guards They could have helped fortify the village and shore up their defensive walls They could have traveled to the merchant city and dealt in bargaining and trade But violence is easier. Edit: i was listening to a podcast a little while back and the party needed dragonbone, their options were to: 1) steal from a city who worshiped bahamut main temple’s centrepiece dragonbone shrine that blessed the land with bounty 2) raid a settlement of morally dubious giants who collected dragonbone 3) venture into some harsh wasteland where an untouched dragon skeleton was The speed at which [I]stealing from the temple[/I] was considered and taken as the most viable option was incredible and the only reason they didn’t is because they discovered the NPC who suggested the idea and wanted their help had actually opposed their ruler for position of the crown and revealing them also meant revealing the plot to steal the shrine’s bones rendering that option unviable. [/QUOTE]
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