Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Cleric and Species playtest survey is live.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 8874992" data-attributes="member: 6932123"><p>On the mechanics side of things, I had issue with how Intimidation interacts with the normalized Influence rules.</p><p></p><p>First, there's the old issue with tying Intimidation to Charisma. In some senses it works, but in others it really doesn't.</p><p></p><p>The other Charisma skills — Deception, Persuasion, and Performance — work very much in a positive correlation with the expectations of Charisma. Being charismatic makes people more inclined to like you, believe you, and enjoy being around you. It's easier to convince them to do things your way, they're more likely to say good things about you to others (increasing your reputation), and so forth.</p><p></p><p>Intimidation is the exact opposite. It's about getting people to fear you. Any reputation to be gained is in you being someone that people don't cross. People don't like you, and don't want to believe your lies. Certainly you're not putting on an entertaining performance on stage.</p><p></p><p>This is a longstanding complaint about the Intimidation skill, of course. Some suggest changing the stat used to Strength, to be better suited for the brutish fighter types who presumably would be more likely to use sheer presence to influence people in this way. </p><p></p><p>I actually don't think Strength is a good match. I think, instead, that Wisdom is the best stat to tie to Intimidation. Wisdom is already connected with the Animal Handling and Insight skills, both of which feel like a much closer match to the act of intimidating someone — reading someone's state of mind, and carefully shifting it at a primal/emotional level.</p><p></p><p>Of course, this suggests clerics and druids might be some of the best at intimidation. And, well... a priest giving a fiery speech about hell and brimstone seems pretty intimidating to me, as would a grubby woodsman who might turn into a bear and tear my head off at any moment. So I'd actually be fine with that. Certainly more so than bards or sorcerers or warlocks trying to be intimidating. And Wisdom isn't a complete dump stat for warrior types, so as long as they take proficiency in it, it works at an OK level for them, too.</p><p></p><p>However that's only covering the first half of the problem with Influence. The other (major) problem is that the latest playtest gives you advantage on influencing Friendly creatures, and disadvantage on influencing Hostile creatures. For Persuasion, Deception, and Animal Handling, that makes sense. For Intimidation, though, it feels completely backwards. You're not going to use Intimidation on a Friendly creature, and while you'll <em>want</em> to use it on a Hostile creature, now you're at disadvantage? That's nuts.</p><p></p><p>Honestly, trying to tie any advantage/disadvantage to the Friendly/Neutral/Hostile axis just doesn't make sense for Intimidate. If anything, I'd say you might get advantage/disadvantage based on size and numbers. If you're larger than the creature (or have a trait like Powerful Build that gives you an effective boost to size), or you sufficiently outnumber the target, you can get advantage. If you're smaller or have fewer numbers, you get disadvantage.</p><p></p><p></p><p>I commented on the feedback that I thought this was a problem, but didn't have solid thoughts on how to fix it (or the space to write in something like this).</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8874992, member: 6932123"] On the mechanics side of things, I had issue with how Intimidation interacts with the normalized Influence rules. First, there's the old issue with tying Intimidation to Charisma. In some senses it works, but in others it really doesn't. The other Charisma skills — Deception, Persuasion, and Performance — work very much in a positive correlation with the expectations of Charisma. Being charismatic makes people more inclined to like you, believe you, and enjoy being around you. It's easier to convince them to do things your way, they're more likely to say good things about you to others (increasing your reputation), and so forth. Intimidation is the exact opposite. It's about getting people to fear you. Any reputation to be gained is in you being someone that people don't cross. People don't like you, and don't want to believe your lies. Certainly you're not putting on an entertaining performance on stage. This is a longstanding complaint about the Intimidation skill, of course. Some suggest changing the stat used to Strength, to be better suited for the brutish fighter types who presumably would be more likely to use sheer presence to influence people in this way. I actually don't think Strength is a good match. I think, instead, that Wisdom is the best stat to tie to Intimidation. Wisdom is already connected with the Animal Handling and Insight skills, both of which feel like a much closer match to the act of intimidating someone — reading someone's state of mind, and carefully shifting it at a primal/emotional level. Of course, this suggests clerics and druids might be some of the best at intimidation. And, well... a priest giving a fiery speech about hell and brimstone seems pretty intimidating to me, as would a grubby woodsman who might turn into a bear and tear my head off at any moment. So I'd actually be fine with that. Certainly more so than bards or sorcerers or warlocks trying to be intimidating. And Wisdom isn't a complete dump stat for warrior types, so as long as they take proficiency in it, it works at an OK level for them, too. However that's only covering the first half of the problem with Influence. The other (major) problem is that the latest playtest gives you advantage on influencing Friendly creatures, and disadvantage on influencing Hostile creatures. For Persuasion, Deception, and Animal Handling, that makes sense. For Intimidation, though, it feels completely backwards. You're not going to use Intimidation on a Friendly creature, and while you'll [i]want[/i] to use it on a Hostile creature, now you're at disadvantage? That's nuts. Honestly, trying to tie any advantage/disadvantage to the Friendly/Neutral/Hostile axis just doesn't make sense for Intimidate. If anything, I'd say you might get advantage/disadvantage based on size and numbers. If you're larger than the creature (or have a trait like Powerful Build that gives you an effective boost to size), or you sufficiently outnumber the target, you can get advantage. If you're smaller or have fewer numbers, you get disadvantage. I commented on the feedback that I thought this was a problem, but didn't have solid thoughts on how to fix it (or the space to write in something like this). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Cleric and Species playtest survey is live.
Top