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<blockquote data-quote="tetrasodium" data-source="post: 8875799" data-attributes="member: 93670"><p>No and that's a pretty serious misrepresentation because you are trying to use <em>narrative</em> phrasing in a discussion about a <em>mechanical</em> element within the rules. There are <em>already</em> a bunch of spells and abilities that key differently from target to target based on creature type. <strong>Here is a <em>partial</em> list of things that <u><em><span style="font-size: 22px">already</span></em></u> key off creature type in some way:</strong> [ispoiler]turn undead, divine sense, lay on hands, divine smite, holy nimbus, channel divinity, favored enemy, Pirmeval Awareness, Grim Harvest, Antilife shell, blight, chill touch, command, commune with nature, Cure wounds, detect evil & good, Forbiddance, Hallow, Heal, Healing word, Hold monster, Holy aura, Magic circle, Mass cure wounds, Mass healing word, Phantasmal force, power word heal, Prayer of healing, Protection from evil & good, raise dead, shapechange, Simulacrum, Spare the dying, Sunbeam, sunburst, divine Word, Planar Binding, etc..[/ispoiler]</p><p></p><p>The fact that this tedious list needed to be assembled to prove that things which have keyed off creature type with mechanical implications for multiple editions illustrates why 5e's efforts to streamline & simplify creature type away elsewhere causes problems. When you apply a question like "<em>is this thing narrative fluff or a mechanical thing?</em>" to what the new term for "race" should be the answer is that it is mechanical & as such mechanical concerns should hold heavy sway over what the term is mechanical.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8875799, member: 93670"] No and that's a pretty serious misrepresentation because you are trying to use [I]narrative[/I] phrasing in a discussion about a [I]mechanical[/I] element within the rules. There are [I]already[/I] a bunch of spells and abilities that key differently from target to target based on creature type. [B]Here is a [I]partial[/I] list of things that [U][I][SIZE=6]already[/SIZE][/I][/U] key off creature type in some way:[/B] [ispoiler]turn undead, divine sense, lay on hands, divine smite, holy nimbus, channel divinity, favored enemy, Pirmeval Awareness, Grim Harvest, Antilife shell, blight, chill touch, command, commune with nature, Cure wounds, detect evil & good, Forbiddance, Hallow, Heal, Healing word, Hold monster, Holy aura, Magic circle, Mass cure wounds, Mass healing word, Phantasmal force, power word heal, Prayer of healing, Protection from evil & good, raise dead, shapechange, Simulacrum, Spare the dying, Sunbeam, sunburst, divine Word, Planar Binding, etc..[/ispoiler] The fact that this tedious list needed to be assembled to prove that things which have keyed off creature type with mechanical implications for multiple editions illustrates why 5e's efforts to streamline & simplify creature type away elsewhere causes problems. When you apply a question like "[I]is this thing narrative fluff or a mechanical thing?[/I]" to what the new term for "race" should be the answer is that it is mechanical & as such mechanical concerns should hold heavy sway over what the term is mechanical. [/QUOTE]
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